User Tools

Site Tools


tag:locations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
tag:locations [2020/01/01 00:58]
213.205.192.228 Images added. Other than correcting a few spelling mistakes, I'd say my work is done here! (Well... Until the next update anyway!) Pleasure working with you folks. - Wolfy
tag:locations [2020/03/01 14:41] (current)
213.205.192.221 Edited the Bayou so that's finally updated and added Smol Beach. Will try add a photo later. - Wolfy
Line 11: Line 11:
 The starting area of the game. The map is mostly made from various beaches and bridges connecting those beaches. In the background is a collection of cliffs, some with waterfalls, and various deck chairs and flags. There'​s also the occasional vollyball net. Palm trees cover most of the land. On the far left is Ali's Surf Shack, and the far right is the entrance to Load City and Treewish Forest. Somewhere in the middle is an alien ship and a collection of alien constructs, such as floating platforms. The map is where you're first introduced to the Daku and Amaru, offer the player a chance to polish their skills before continuing. Jack can be found by Load City's entrance. There'​s also an pushable beachball at the start of the level, which has no use beyond being a physics item. The starting area of the game. The map is mostly made from various beaches and bridges connecting those beaches. In the background is a collection of cliffs, some with waterfalls, and various deck chairs and flags. There'​s also the occasional vollyball net. Palm trees cover most of the land. On the far left is Ali's Surf Shack, and the far right is the entrance to Load City and Treewish Forest. Somewhere in the middle is an alien ship and a collection of alien constructs, such as floating platforms. The map is where you're first introduced to the Daku and Amaru, offer the player a chance to polish their skills before continuing. Jack can be found by Load City's entrance. There'​s also an pushable beachball at the start of the level, which has no use beyond being a physics item.
 {{ :​tag:​1st_beach.png?​nolink&​400 |}} {{ :​tag:​1st_beach.png?​nolink&​400 |}}
 +
 ---- ----
  
Line 17: Line 18:
 A brightly lit but complex forest is a wide open map with a series of powered elevators that need to be activated to continue. The map is comprised of hand-built platforms, huts and ancient ruins, with certain blocks of the ruins being breakable when the slam ability is gained. The map contains several Lono'​e,​ who likely live there judging on the huts, a single Amaru (in the first area) and a three Goliath. The ruins contain a lot of tight spaces, making combat a little more dangerous, and spring jumps onto platforms often leave the player blind to potential enemies above. There are several machines around the level that need to be interacted with to progress, and will remain active for the remainder of the game (however, the animation can still be repeated). Below the ruins lie incredibly thick tree roots, which the player can run across freely. The background is mostly thick treeline, only changing when inside the ruins or when at the entrance to the Southeast Beach. A brightly lit but complex forest is a wide open map with a series of powered elevators that need to be activated to continue. The map is comprised of hand-built platforms, huts and ancient ruins, with certain blocks of the ruins being breakable when the slam ability is gained. The map contains several Lono'​e,​ who likely live there judging on the huts, a single Amaru (in the first area) and a three Goliath. The ruins contain a lot of tight spaces, making combat a little more dangerous, and spring jumps onto platforms often leave the player blind to potential enemies above. There are several machines around the level that need to be interacted with to progress, and will remain active for the remainder of the game (however, the animation can still be repeated). Below the ruins lie incredibly thick tree roots, which the player can run across freely. The background is mostly thick treeline, only changing when inside the ruins or when at the entrance to the Southeast Beach.
 {{ :​tag:​forest.png?​nolink&​400 |}} {{ :​tag:​forest.png?​nolink&​400 |}}
 +
 ---- ----
  
Line 28: Line 30:
 Located at the far end of the Southeast Beach, Cas' House is a basic one floor log cabin. It's only one room large but the player needs to come here to learn the Slam skill. The room is filled with Dakimura pillows of an exposed lizard male, posters and a lot of pornographic manga scattered about or left on display. A medkit can be seen on the back wall and a white board saying "On lunch break, brb 20 mins!! <3" with Cas drawn on it is by the door. Cas is on the far left with Ren on the far right. There also seems to be a lot of electrical equipment by Cas, possibly to help the ships found around the beach to dock successfully. There'​s also a fridge with a box of dildos ontop, three lockers, a desk with donuts and a porn manga on, a corner sofa and a bunch of boxes from "​Amazing Dong". There'​s also a ceiling fan, however it's covered in ivy yet oddly still operational. Located at the far end of the Southeast Beach, Cas' House is a basic one floor log cabin. It's only one room large but the player needs to come here to learn the Slam skill. The room is filled with Dakimura pillows of an exposed lizard male, posters and a lot of pornographic manga scattered about or left on display. A medkit can be seen on the back wall and a white board saying "On lunch break, brb 20 mins!! <3" with Cas drawn on it is by the door. Cas is on the far left with Ren on the far right. There also seems to be a lot of electrical equipment by Cas, possibly to help the ships found around the beach to dock successfully. There'​s also a fridge with a box of dildos ontop, three lockers, a desk with donuts and a porn manga on, a corner sofa and a bunch of boxes from "​Amazing Dong". There'​s also a ceiling fan, however it's covered in ivy yet oddly still operational.
 {{ :​tag:​cas_house.png?​nolink&​400 |}} {{ :​tag:​cas_house.png?​nolink&​400 |}}
 +
 ---- ----
  
Line 39: Line 42:
 Inside of Brask'​s Jungle is, of course, Brask'​s Palace. The map is a single long corridor shape. The design is all ruins with various open springs. While the map contains Lono'​e,​ the most in the game in fact, they'​re all completely harmless and purely for background decoration. Braziers burn in the distance, with oversized roots and selective plant life scattered through the solid stone. Brask can be found by an open pool and two thrones, and offers the player a little more plot and some Lono'e aided //relief// should they grapple him after the discussion. There'​s a secret hidden on this map, however it's easy enough to find so the location of it won't be divulged here. Inside of Brask'​s Jungle is, of course, Brask'​s Palace. The map is a single long corridor shape. The design is all ruins with various open springs. While the map contains Lono'​e,​ the most in the game in fact, they'​re all completely harmless and purely for background decoration. Braziers burn in the distance, with oversized roots and selective plant life scattered through the solid stone. Brask can be found by an open pool and two thrones, and offers the player a little more plot and some Lono'e aided //relief// should they grapple him after the discussion. There'​s a secret hidden on this map, however it's easy enough to find so the location of it won't be divulged here.
 {{ :​tag:​palace.png?​nolink&​400 |}} {{ :​tag:​palace.png?​nolink&​400 |}}
 +
 ---- ----
  
 ==== Forbidden Bayou ==== ==== Forbidden Bayou ====
  
-Currently incomplete, the Forbidden Bayou is a swamp area. The background contains a lot of dead trees and swamp water, with a few huts and skull effigies. The foreground is just dock, with lily pads occasionally acting as a brief break from the wooden floor. ​There are three Gatis herebut more will likely appear when the zone is complete.+The Forbidden Bayou is a swamp area and the first area that introduces water as a danger. The background contains a lot of dead trees and swamp water, with a few huts and skull effigies. The foreground is just dock, with lily pads occasionally acting as a brief break from the wooden floor, some of which is broken, and a large lily pad roughly in the middleThis area is how to Gatis, ​O'​Deere and Bloweys. The first two are a danger to players with high lust due to their ranged lust attacks. The latter ​is a risk for players who stand around too long on the edge of the water or on the broken docks. 
 + 
 +As of Version 0.14.104, falling into water no longer pings the player back to land but offers a unique splash animation before returning players to where they fell.
 {{ :​tag:​bayou.png?​nolink&​400 |}} {{ :​tag:​bayou.png?​nolink&​400 |}}
 +
 +----
 +
 +==== Smol Beach ====
 +
 +Currently incomplete, Smol Beach is... Well, small. Initially dark as you leave the Bayou area, a skull decoration seen in the swamp hanging over head, things quickly brighten up again as you enter. The here background is composed of rocky hills, palm trees and the odd totem or two, while the foreground offers a dining area for the Grand Pour Bar and Grill, with four picnic benches surrounded it. A lone rowing boat is also left on the sand. Two NPCs, Tiburon and Domino, can be found here.
 +
 +It is suggested, from their dialogue, this area may be linked to Load City's road, as seen way back on Sheo Island Beach.
  
tag/locations.txt · Last modified: 2020/03/01 14:41 by 213.205.192.221