So you're new to “Oh So Hero!”, huh? Or maybe you just want to read a bit to gain more knowledge over how to play it. Well either way, here's a quick run down of the game's controls for you!
Note: This assumes you're using an American keyboard with the controls set on default.
As the game progresses, you'll start combining button prompts to perform new and helpful moves.
Now for a run through of all the gameplay mechanics found in “Oh So Hero!”. The screenshots below will help highlight all the important things you need to know!
Disclaimer: The information described here are provided by gamers and not a member of the development team, so certain information may be missing or incorrect.
Health Points, otherwise known as HP, is vital to your success in “Oh So Hero!”. Starting with a max of 150 HP, Joe will begin to lose his current HP every time he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple), or drops into/triggers a hazard such as falling into water. When his HP hits 0, poor Joe will lose his stamina and be left vulnerable to the fiendish whims of the horny enemies! Oh, and you'll also get a Game Over, forcing you to restart the stage from the last entry point.
But never fear! For you can recover health by either finding Medkits left around the maps inside and outside crates, or pressing S near downed enemies.
Special Points, or SP, is used for your special attack. With a starting max of 10 SP, Joe can perform a crowd control attack called the Crescent Moon Special with Z, forcing back groups of aggressors with ease and dealing heavy damage to them.
However, the only way to recover SP is by getting down and dirty with some enemies by knocking them down and pressing S while they're in their stunned state, so it should only be used when in a pinch!
The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time he takes damage from an enemy or is grappled, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the outlines surrounding Joe's status to the upper-left of the screen growing redder the higher it gets.
It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable sex animation that only triggers when Joe is at 100% Lust, which causes more damage than regular grapples! Fortunately, Chillpills can be found to calm his desire and the meter lowers whenever it hits 100% (50% after the current sex animation concludes, 0% otherwise). Meaning if Joe is alone when it hits its peek, he can easily work off the meter alone.
However, at the time of this writing, the player can just as easily hit L to fill the meter full. Either to reset it back to 0% or to trigger 100% Lust-based sex animations with specific enemies.
This is actually able to be missed if you don't talk to Ket right at the beginning of the game, which is pretty serious as this mini-map (which expands into a more expanded one while the game is paused) will help find areas you may not have known was even accessible.
Blue squares are areas you've yet to explore, pink are ones you've entered before (even if it's just an empty block of air), and small arrows dictate where portals to different zones are.
Disappearing as quickly as they appear, these tabs don't do anything special in-game but will at least help you learn a few facts. Enemy names appear on the lower-right above the Zenni counter, while pickups (and their effects) appear on the lower-left.
As you enter zones, the name of the area will appear in the middle of the screen and the name of the BGM (plus the talented people who made it) will appear in the lower-left.
While Zenni doesn't actually do anything in the game yet, you can see all the shiny monies you've collected here. And who doesn't like collecting shiny monies? This bar will only appear when you collect coins, making itself scarce whenever it's not needed.
Those devious aliens/enemies! Fortunately, Joe is a superhero by trade (or, at the least, by hobby). They come in various shapes and sizes: some with different attacks and HP, some can't even be stunned by a good punch, and one can't even be harmed. While avoiding them is an option, it isn't exactly heroic. A swift combo or two using the X button can give them a beating, however, Joe does have another set of skills and a body to match, so you can just as easily hit X while holding Down to seduce them. Most enemies will require more than one glance at what Joe has on offer, so don't expect them to instantly fall in a single hit!
The bar surrounded by a black outline seen above their head is their HP bar. Hit them enough, they'll be knocked out and vulnerable to your grapples (though you can do so sooner by just grappling them after knocking them down with a combo). However, the second, wavy bar is a lust bar. It…doesn't actually say much, but if it's waving a full pink color then they will be lost to their own lust and lead to a different sex animation once you grapple them, instantly defeating them after it concludes! Or you could just watch them fap away like the horny dudes they are, that works too.
NPCs can be seen dotted about in certain locations. Ket, for example, is your friendly neighborhood tutorial Tortavi (basically a turtle/avian hybrid), who'll guide you through the basics (just like this page!) in the first zone once you start a new game by talking to him.
If you see a tiny Joe head at the bottom of your screen, pressing Up will interact with them. Although, while they can help you in your journey or even just chat a little, there's more than one NPC out there who's willing to help Joe…“relax”, so to speak. This can be triggered by pressing S nearby them while a heart is visible above their heads. Talk about a friendly bunch!
Say you've been reckless or unlucky, or maybe purposely put yourself in harm's way (we won't judge), and gotten yourself grappled. Well, assuming you want to break free, that's where the Escape Meter comes in. Whenever Joe is grabbed by one of those horny aliens, frogs, or what have you, the player will be prompted to mash X to break free of their lewd actions. However, this bar will disappear if Joe hits 100% Lust, leaving him to endure the acts they inflict on him!
…Not that he ever seems to mind…
Not actually implemented yet, but is said to be planned. Items will be purchasable using the in-game currency “Zenni”, found in crates across the maps. Not much is known yet, but will no doubt be handy for when future updates bring in tougher enemies as well as bosses.
Either you've had one too many punches to the noggin or, more likely, you've enjoyed watching the grapples too often. That's when you're faced with the dreaded GAME OVER! Only, it's not actually dreaded in any way. Instead of the usual punishment you'd see in most games, a Game Over here only resets you back to where you entered the level. There's no Zenni loss, your HP and SP are fully restored, and it's as if nothing ever happened. Well, except for the incredibly graphic sexual scene that functions as your Game Over screen… We don't think Joe really minds you losing…
At the time of writing, only three zones have unique game over screens: Sheo Islands Beach, Treewish Forest and the Forbidden Bayou. These three screens are animated, while all other zones merely have a still image of Joe. This will likely change as development continues.
Some zones (Cas' Cabin, Brask's Palace and Smol Beach) have no game overs as they lack anything that can remove HP.