User Tools

Site Tools


locations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
locations [2020/11/14 08:34] – ↷ Page moved from tag:locations to locations francislocations [2021/03/28 05:40] – old revision restored (2021/03/12 13:16) francis
Line 1: Line 1:
 ====== Locations ====== ====== Locations ======
-The various exotic locations (a.k.a. zones) found in the game, //Oh So Hero!//.+The various exotic locations (a.k.a. zones or dungeons) found in the game, //Oh So Hero!//.
  
 //Disclaimer: The information described here are provided by gamers and not a member of the development team, so certain information may be missing or incorrect.// //Disclaimer: The information described here are provided by gamers and not a member of the development team, so certain information may be missing or incorrect.//
 ---- ----
 ==== Sheo Islands Beach ==== ==== Sheo Islands Beach ====
-{{ :tag:1st_beach.png?nolink&400 |}}+{{ c:1st_beach.png?nolink&400 |}}
  
 The starting zone of the game. The map is mostly a beach location with a bridge over the water at the beginning for connecting the player to the rest of the zone. In the background is a collection of cliffs, some with waterfalls, and various deck chairs, flags, billboards, and hot dog stands filling the in-between while palm trees cover most of the land. There's also the occasional volleyball net and blue starfish that can be seen on the ground. The starting zone of the game. The map is mostly a beach location with a bridge over the water at the beginning for connecting the player to the rest of the zone. In the background is a collection of cliffs, some with waterfalls, and various deck chairs, flags, billboards, and hot dog stands filling the in-between while palm trees cover most of the land. There's also the occasional volleyball net and blue starfish that can be seen on the ground.
Line 14: Line 14:
 ---- ----
 ==== Treewish Forest ==== ==== Treewish Forest ====
-{{ :tag:forest.png?nolink&400 |}}+{{ c:forest.png?nolink&400 |}}
  
-A brightly lit but complex forest is a wide open map with a series of powered elevators that need to be activated through glory hole machines to continue.  The background is mostly thick treeline, only changing when inside the ruins or when at the entrance to the Southeast Beach.+A brightly lit but complex forest is a wide open map with a series of powered elevators that need to be activated through glory hole machines to continue.  The background is mostly thick treeline, only changing when inside the ruins or when at the entrance to the Southeast Beach.
  
 The map is comprised of hand-built platforms, huts and ancient ruins, with certain blocks of the ruins being breakable once the "Ass Masters: Limited Edition" item is obtained. It also contains several Lono'es, who likely live there judging on the huts, a single Amaru (in the first area) and three Goliaths. The ruins contain a lot of tight spaces, making combat a little more dangerous, and spring jumping onto platforms often leave the player blind to potential enemies above (or below for that matter). There are several machines around the level that need to be interacted with to progress, and will remain active for the remainder of the game (though the animation can still be repeated). Below the ruins lie incredibly thick tree roots, which the player can run across freely.  The map is comprised of hand-built platforms, huts and ancient ruins, with certain blocks of the ruins being breakable once the "Ass Masters: Limited Edition" item is obtained. It also contains several Lono'es, who likely live there judging on the huts, a single Amaru (in the first area) and three Goliaths. The ruins contain a lot of tight spaces, making combat a little more dangerous, and spring jumping onto platforms often leave the player blind to potential enemies above (or below for that matter). There are several machines around the level that need to be interacted with to progress, and will remain active for the remainder of the game (though the animation can still be repeated). Below the ruins lie incredibly thick tree roots, which the player can run across freely. 
 ---- ----
 ==== Southeast Beach ==== ==== Southeast Beach ====
-{{ :tag:se_beach.png?nolink&400 |}}+{{ c:se_beach.png?nolink&400 |}}
  
 The opposite shore of the beach the game begins on, there's a cluster of cargo ships docked between the entrance and a string of life savers bridging the gap between them all. There's a light house and certain storage buildings in the background, and a container crate hangs above the right side of the map (the crane's head being the only section you can stand on if spring jumped up to it just right). This head moves and, with a trail of floating coins each side, the player is encouraged to try time their jump onto the crane to by-pass the area below. The ocean can be seen in the background along with a few sailing boats and buoys. The opposite shore of the beach the game begins on, there's a cluster of cargo ships docked between the entrance and a string of life savers bridging the gap between them all. There's a light house and certain storage buildings in the background, and a container crate hangs above the right side of the map (the crane's head being the only section you can stand on if spring jumped up to it just right). This head moves and, with a trail of floating coins each side, the player is encouraged to try time their jump onto the crane to by-pass the area below. The ocean can be seen in the background along with a few sailing boats and buoys.
Line 29: Line 29:
 A teleporter is available at the start of the map. A teleporter is available at the start of the map.
 === Cas' House === === Cas' House ===
-{{ :tag:cas_house.png?nolink&400 |}}+{{ c:cas_house.png?nolink&400 |}}
  
 Located at the far end of the Southeast Beach, Cas' House is a basic one story log cabin. It's only one room large but the player needs to come here to learn the Butt Stomp ability. There also seems to be a lot of electrical equipment by Cas, possibly to help the ships found around the beach to dock successfully. There's also a fridge with a box of dildos on top, three lockers, a desk with donuts and an erotic manga on, a corner sofa, and a bunch of boxes which say "Amazing Dong" on it, clearly a parody of Amazon. There's also a ceiling fan, however it's covered in ivy yet still operational oddly enough. Located at the far end of the Southeast Beach, Cas' House is a basic one story log cabin. It's only one room large but the player needs to come here to learn the Butt Stomp ability. There also seems to be a lot of electrical equipment by Cas, possibly to help the ships found around the beach to dock successfully. There's also a fridge with a box of dildos on top, three lockers, a desk with donuts and an erotic manga on, a corner sofa, and a bunch of boxes which say "Amazing Dong" on it, clearly a parody of Amazon. There's also a ceiling fan, however it's covered in ivy yet still operational oddly enough.
Line 36: Line 36:
 ---- ----
 ==== Brask's Jungle ==== ==== Brask's Jungle ====
-{{ :tag:jungle.png?nolink&400 |}}+{{ c:jungle.png?nolink&400 |}}
  
 Beyond the Treewish Forest lies the Jungle, which is partially made from ruins but mostly made up of large roots and a river that stretches the length of the map below. A collection of crystals, strange plants, and crystal-like flowers dot across the foreground, with the background itself being a incredibly dense jungle brush. Beyond the Treewish Forest lies the Jungle, which is partially made from ruins but mostly made up of large roots and a river that stretches the length of the map below. A collection of crystals, strange plants, and crystal-like flowers dot across the foreground, with the background itself being a incredibly dense jungle brush.
Line 42: Line 42:
 Various glowing arrows, said to be water jets, are used to hover to certain areas of the map outside of jumping range and can be exited mid-transport by using the Butt Slam ability. This level contains two Goliaths, several Lono'es, and two Amarus. The player needs to activate three large gemstones to open the barrier at the far right of the map, allowing them access to Brask's Palace and the Forbidden Bayou. Various glowing arrows, said to be water jets, are used to hover to certain areas of the map outside of jumping range and can be exited mid-transport by using the Butt Slam ability. This level contains two Goliaths, several Lono'es, and two Amarus. The player needs to activate three large gemstones to open the barrier at the far right of the map, allowing them access to Brask's Palace and the Forbidden Bayou.
 === Brask's Palace === === Brask's Palace ===
-{{ :tag:palace.png?nolink&400 |}}+{{ c:palace.png?nolink&400 |}}
  
 Inside of Brask's Jungle is, of course, Brask's Palace. The map is a single long corridor shape. The design is all ruins with various open springs. While the map contains Lono'e, the most in the game in fact, they're all completely harmless and purely for background decoration. Braziers burn in the distance, with overly sized roots and selective plant life scattered through the solid stone. Inside of Brask's Jungle is, of course, Brask's Palace. The map is a single long corridor shape. The design is all ruins with various open springs. While the map contains Lono'e, the most in the game in fact, they're all completely harmless and purely for background decoration. Braziers burn in the distance, with overly sized roots and selective plant life scattered through the solid stone.
Line 51: Line 51:
 ---- ----
 ==== Forbidden Bayou ==== ==== Forbidden Bayou ====
-{{ :tag:bayou.png?nolink&400 |}}+{{ c:bayou.png?nolink&400 |}}
  
 The Forbidden Bayou is a swamp location and the first zone that introduces water as a hazard. The background contains a lot of dead trees and swamp water, with a few huts and skull effigies. The foreground is just dock, with lily pads occasionally acting as a brief break from the wooden floor, some of which haves holes or gaps on them, and a large lily pad roughly in the middle. The Forbidden Bayou is a swamp location and the first zone that introduces water as a hazard. The background contains a lot of dead trees and swamp water, with a few huts and skull effigies. The foreground is just dock, with lily pads occasionally acting as a brief break from the wooden floor, some of which haves holes or gaps on them, and a large lily pad roughly in the middle.
Line 59: Line 59:
 As of Version 0.14.104, falling into water no longer pings the player back to land but offers a unique splash animation before returning players to where they fell. As of Version 0.14.104, falling into water no longer pings the player back to land but offers a unique splash animation before returning players to where they fell.
 === Bayou Cabin === === Bayou Cabin ===
-{{ :tag:bayoucabin.png?nolink&400|}}+{{ c:bayoucabin.png?nolink&400|}}
  
 A small cabin found in the Bayou, the entrance of which is located beside the exit to Smol Beach. The cabin is more of a shack and is quite rundown, with the every side of the cabin (walls, floors, ceiling etc) being in disrepair. However, it still acts as an acceptable shelter for Dan and Griff, who seem to have stopped there during their exploration. Cobwebs or some kind of vegetation covers several parts of both floors. The bottom floor contains a lantern which likely belongs to the two explorers, two large backpacks huddled in the corner, a single bedroll on the floor and a spring pad to the upper room. Dan stands in the center of it all with the exit to the left. Two windows are built into the back wall, exposing the various tribal items found in the Bayou itself. The floor boards have gaps spread in them and look very unstable. A small cabin found in the Bayou, the entrance of which is located beside the exit to Smol Beach. The cabin is more of a shack and is quite rundown, with the every side of the cabin (walls, floors, ceiling etc) being in disrepair. However, it still acts as an acceptable shelter for Dan and Griff, who seem to have stopped there during their exploration. Cobwebs or some kind of vegetation covers several parts of both floors. The bottom floor contains a lantern which likely belongs to the two explorers, two large backpacks huddled in the corner, a single bedroll on the floor and a spring pad to the upper room. Dan stands in the center of it all with the exit to the left. Two windows are built into the back wall, exposing the various tribal items found in the Bayou itself. The floor boards have gaps spread in them and look very unstable.
Line 77: Line 77:
 ---- ----
 ==== Lood City ==== ==== Lood City ====
-{{ :tag:loodcityplaceholder.png?nolink&400 |}}+{{ c:lood_city.png?nolink&400 |}}
  
-Currently only a place holder, Lood City is nothing more than white floorblue sky, and assortment of basic shapes at the time of writing.+At the time of writing, Lood City is a massive metropolitan with towering skyscrapers and dozens of storefronts with businessesbillboards, blimps, and banners advertising the latest in commercial products, stores, and entertainment.  Some of the streets and alleys are sealed off by holographic "No Symbols" The city is supposed to be a major combat zone similar to Treewish Forest/Brask's Jungle.  It is still highly underdeveloped especially since you can see left over placeholder assets in the background.
  
-It's also contains three Stier and Ray, a Tanuki, at the far end of the map.+It only contains two Stiers, Ray, a Tanuki, at the far right of the map, and Lago, a literal Gym Bunny at the far left in front of the gym.
  
 A teleporter can be found at the start of the level. A teleporter can be found at the start of the level.
locations.txt · Last modified: 2024/01/12 05:43 by halloway