gameplay
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tag:gameplay [2020/05/01 20:25] – sins_and_virtues | gameplay [2024/01/12 05:36] (current) – [3) Lust Meter] halloway | ||
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====== Gameplay ====== | ====== Gameplay ====== | ||
- | So you're new to "Oh So Hero!", | + | So you're new to "Oh So Hero!", |
- | + | ||
- | Note: This assumes you're using an American keyboard with the controls set on default. | + | |
- | + | ||
- | * **X** = Attack | + | |
- | * **Z** = Special Attack | + | |
- | * **C** = Jump | + | |
- | * **Directional Keys** = Move | + | |
- | * **Up Directional Key** = Interact | + | |
- | * **S** = Grapple (a.k.a. Sex) | + | |
As the game progresses, you'll start combining button prompts to perform new and helpful moves. | As the game progresses, you'll start combining button prompts to perform new and helpful moves. | ||
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Now for a run through of all the gameplay mechanics found in "Oh So Hero!" | Now for a run through of all the gameplay mechanics found in "Oh So Hero!" | ||
- | // | + | // |
---- | ---- | ||
===== HUD ===== | ===== HUD ===== | ||
- | {{:tag: | + | {{c: |
==== 1) Health Points ==== | ==== 1) Health Points ==== | ||
Health Points, otherwise known as HP, is vital to your success in "Oh So Hero!" | Health Points, otherwise known as HP, is vital to your success in "Oh So Hero!" | ||
- | However, | + | But never fear! For you can recover health |
==== 2) Special Points ==== | ==== 2) Special Points ==== | ||
Special Points, or SP, is used for your special attack. With a starting max of 10 SP, Joe can perform a crowd control attack called the Crescent Moon Special with **Z**, forcing back groups of aggressors with ease and dealing heavy damage to them. | Special Points, or SP, is used for your special attack. With a starting max of 10 SP, Joe can perform a crowd control attack called the Crescent Moon Special with **Z**, forcing back groups of aggressors with ease and dealing heavy damage to them. | ||
- | However, the only way to recover SP is by getting down and dirty with some enemies | + | However, the only way to recover SP is by getting down and dirty with some enemies |
==== 3) Lust Meter ==== | ==== 3) Lust Meter ==== | ||
- | The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time he takes damage from an enemy or is grappled, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the outlines surrounding Joe's status to the upper-left of the screen growing redder the higher it gets. | + | The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time is grappled |
It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable sex animation that only triggers when Joe is at 100% Lust, which causes more damage than regular grapples! Fortunately, | It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable sex animation that only triggers when Joe is at 100% Lust, which causes more damage than regular grapples! Fortunately, | ||
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As you enter zones, the name of the area will appear in the middle of the screen and the name of the BGM (plus the talented people who made it) will appear in the lower-left. | As you enter zones, the name of the area will appear in the middle of the screen and the name of the BGM (plus the talented people who made it) will appear in the lower-left. | ||
- | ==== 6) Zenni ==== | + | ==== 6) Zennies |
- | While Zenni doesn' | + | You can see all the shiny monies you've collected here. And who doesn' |
+ | |||
+ | And speaking of Bars, as of update 0.14.900, Zenni can be used at the Bar And Grill on Smol Beach to purchase healing or even stat boosting drinks. | ||
==== 7) Enemies ==== | ==== 7) Enemies ==== | ||
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Those devious aliens/ | Those devious aliens/ | ||
- | The bar surrounded by a black outline seen above their head is their HP bar. Hit them enough, they' | + | The bar surrounded by a black outline seen above their head is their HP bar. Hit them enough, they' |
==== 8) NPC ==== | ==== 8) NPC ==== | ||
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If you see a tiny Joe head at the bottom of your screen, pressing **Up** will interact with them. Although, while they //can// help you in your journey or even just chat a little, there' | If you see a tiny Joe head at the bottom of your screen, pressing **Up** will interact with them. Although, while they //can// help you in your journey or even just chat a little, there' | ||
- | {{:tag: | + | {{c: |
==== 9) Escape Meter ==== | ==== 9) Escape Meter ==== | ||
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...Not that he ever seems to mind... | ...Not that he ever seems to mind... | ||
+ | |||
+ | ==== 10) Rhythm Meter ==== | ||
+ | {{osh_rhythm_mechanic_hud.png? | ||
+ | |||
+ | Version 0.16.1300 introduces a new rhythm game-like mechanic. | ||
+ | |||
+ | When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration. | ||
+ | |||
+ | ==== 11) Multigrabs ==== | ||
+ | {{osh_multigrab.png? | ||
+ | |||
+ | Version 0.18.200 introduces a new combat mechanic in the form of [[Multigrabs]]. Multigrabs are a technique used by some of the enemies in the game. Essentially, | ||
+ | |||
+ | Multigrabs can also be triggered if a compatible enemy grapples Joe while his topping another enemy. | ||
+ | |||
+ | The list of compatible enemy combinations can be found [[multigrabs|here]]. | ||
+ | |||
+ | ==== 12) Awakenings ==== | ||
+ | |||
+ | Version 0.19.200 introduces a new combat mechanic in the form of Awakenings. Awakenings are an abilty used by several enemy that increases their power or grants them access to knew attacks. The condition for an enemy to activate their respective awakening varies as does the types of abilities they unlock. For example: [[Bax]] unlocks his Awakening when his physical health is halved, while [[Haya]] unlocks his Awakening when his lust is increased to 50% of its max. Awakenings are indicated by a grey circle that appears next to an enemies' | ||
+ | |||
+ | ===== Buff Icon ===== | ||
+ | |||
+ | {{ c: | ||
+ | |||
+ | At the time of writing, there is currently only one buff implemented. | ||
===== The Store ===== | ===== The Store ===== | ||
Not actually implemented yet, but is said to be planned. Items will be purchasable using the in-game currency " | Not actually implemented yet, but is said to be planned. Items will be purchasable using the in-game currency " | ||
+ | |||
+ | ===== Game Over ===== | ||
+ | |||
+ | Either you've had one too many punches to the noggin or, more likely, you've enjoyed watching the grapples too often. That's when you're faced with the dreaded "GAME OVER!" Only, it's not actually dreaded in any way. Instead of the usual punishment you'd see in most games, a Game Over here only resets you back to where you entered the level. There' | ||
+ | |||
+ | At the time of writing, all zones have unique game over screens. The exception in this case is the (currently) unfinished Lood City zone. All the unique game over screens are animated while the sole exception merely has a still image of Joe. This will most likely change as development continues. | ||
+ | |||
+ | Some zones (Cas' Cabin, Brask' | ||
+ | |||
+ | ===== Invisible Stats ===== | ||
+ | |||
+ | While you can't actively see them, there' | ||
+ | |||
+ | **Stamina**: | ||
+ | |||
+ | **Strength**: | ||
+ | |||
+ | **Charisma**: | ||
+ | |||
+ | **Lubricity**: | ||
+ | |||
+ | |||
+ | ===== Teleporters ===== | ||
+ | |||
+ | {{ c: | ||
gameplay.1588389932.txt.gz · Last modified: 2022/09/18 06:55 (external edit)