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gameplay

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Gameplay

So you're new to the game, huh? Or maybe you just want to read a bit. Well, either way, here's a quick run down of the game's (default) controls for you:

X = Attack

Z = Special Attack

C = Jump

Direction Keys = Move

Direction Key (Up) = Interact

S = Sex Grapple

As the game progresses, you'll start combining button prompts to perform new and helpful moves.

Now for a run through of all the gameplay mechanics found in Oh So Hero!. The screenshots below will help highlight the all important things you need to know!

1) Health Points

Health Points, otherwise known as HP, is vital to your success in Oh So Hero!. Starting with a max of 150HP, Joe will begin to lose health every time he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple) or falls into water. When his HP hits 0, poor Joe will be knocked unconscious and left vulnerable to the fiendish whims of the aliens! Oh, and you'll also get a Game Over, forcing you to restart the stage you're in.

However, never fear, for you can recover health using the handy dandy medikits left careless around maps in crates and on enemies. Or opt for some adult time with an enemy by hitting S (by default) near a downed enemy, giving your HP a boost once you've had your fun!

2) Special Points

Special Points, or SP, is used for your special attack. With a starting max of 10SP, Joe can perform an all-round attack with Z (by default), forcing back groups of aggressors with ease and dealing heavy damage to them. However, the only way to recover SP is by getting your hands on some enemy booty, so it should be used only when in a pinch!

3) Lust Meter

The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time he takes damage from an enemy or is grappled, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the entire length of the status bar growing redder the higher it gets. It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable heavy lust attack, which causes more damage than regular grapples! Fortunately, Chill Pills can be found to calm his desire and the meter lowers whenever it hits 100%, meaning if Joe is ungrappled when it hits it, he can easily work off the meter alone.

However, at the time of writing, the player can just as easily hit L (by default) to fill the meter full. Either to lower it or to engage in some rampant companionship with enemies.

4) The Map

This is actually missable if you don't talk to Ket at the beginning of the game. Which is pretty serious as this mini-map will help find areas you may not have known was even accessible. Blue squares are areas you've yet to explore, pink are ones you've entered (even if it's just an empty block of air), and small arrows dictate where portals to different areas or zones are.

5) Information Tabs

Disappearing as quickly as they appear, these tabs don't do anything special in game but will at least help you learn a few facts. Enemy names appear on the right hand side above the Zenni counter, while pick-ups (and their effects) appear on the left.

As you enter zones, the name of the area will appear in the middle of the screen and the name of the BGM (plus the talented people who made it) will appear in the bottom left.

6) Zenni

While Zenni doesn't actually do anything in the game yet, you can see all the shiny monies you've collected here.

And who doesn't like collecting shiny monies?

7) Enemies!

Those devious aliens! Fortunately, Joe is a superhero by trade (or, at least, by hobby). They come in various shapes and sizes, some with different attacks and health bars, some can't even be stunned by a good punch, and one can't even be harmed. While avoiding them is an option, it isn't exactly heroic. A swift combo or two using the X button (by default) can give them a beating. However, Joe does have another set of skills and a body to match, so you can just as easily hit Down while attacking to seduce them. Some enemies will require more than one glance at what Joe has on offer, so don't expect them to instantly fall in a single hit!

The bar seen above their head is their HP. Hit them enough, they'll be knocked out and vulnerable to your grapples (however, you can do this sooner by grappling them after knocking them back with a combo). However, the second wavey bar is a lust bar. It… Doesn't actually do much, but if it's waving hard, then they're probably already lost to lust!

8) Friends!

NPCs can be seen dotted about certain maps. Ket, for example, is your friendly neighborhood tutorial turtle, who'll guide you through the basics (just like this page!). If you see a tiny chibi Joe at the bottom of your screen, pressing up will interact with them. However, while they can help you in your journey or even just chat a little, there's more than NPC out there who's willing to help Joe… Relax, all by grappling them while a heart is visible above their heads.

Talk about a friendly bunch!

9) Grapple Meter

Say you've been reckless or unlucky, or maybe purposely put yourself in harm's way (we won't judge), and gotten yourself grappled. Well, assuming you want to break free, that's where the grapple bar comes in. Whenever Joe is grabbed by one of those horny aliens, the player will be prompted to mash X (by default) to break free of their lewd actions. However, this bar will disappear if Joe hits 100% lust, leaving him to endure the acts they inflict on him!

….Not that he ever seems to mind….

10) The Store

Not actually implemented yet, but said to be planned. Items will be purchasable using the in-game currency “Zenni”, found in crates across maps. Not much is known yet, but will no doubt be handy for when future updates make those invasive aliens even stronger!

gameplay.1588082154.txt.gz · Last modified: 2022/09/18 06:55 (external edit)