changelog
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | ====== Oh So Hero! v0.17.100 ====== | + | **Older Versions:** **[[changelog v0.19|v0.19]]**, |
- | ===== New features: | + | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== |
- | + | ||
- | * **New NPCs: Bjorne & Volte!** | + | |
- | * Bjorne can be found in a shop in Lood City (w/ Blitz). | + | |
- | * Volte can be found on a platform higher up in Lood City. | + | |
- | * **New Game Over Animation: Hiroto Dojo** (Bax x Joe x Puca)! | + | |
- | * **Puca** has a **new swooned animation** and a **fourth animation with Joe**! | + | |
- | * **Bax** has **new attacks** and revised AI behavior! | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Character conversations are now remembered and tracked | + | * NPC animations: |
- | * Improved [[https://www.patreon.com/posts/oh-so-hero-dev-56262763|lossless | + | * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. |
- | * Improved lighting in Hiroto Dojo. | + | * Fixed Ajax (Bax NPC) & Joe's sex animation |
- | * Improved | + | * Gameplay: |
- | * Fix Bax' | + | * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). |
- | * Fix hitbox bug with Signal' | + | * Fixed Amaru' |
- | * Prevent sliding out of bounds in Brask' | + | * Graphics: |
+ | * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. | ||
+ | * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. | ||
+ | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | ||
+ | * Added extra animation | ||
+ | * **Bates-related: | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned and optimized various areas of game code that may also improve performance. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Bax's attacks use placeholder sound effects. Proper sound effects will be added later. | + | * [[https:// |
- | ====== Oh So Hero! v0.17.000 ====== | + | ====== Oh So Hero! v0.20.002 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Bax!** This enemy can be found in Hiroto Dojo (see further below). | + | * **New Boss: Bates!** |
- | * This enemy' | + | * __You can find and fight Bates in Lood City Park (see further below).__ |
- | * **New Enemy: Puca!** This enemy can be found in Hiroto Dojo. | + | |
- | * This enemy has 3 of 4 sex animations | + | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn' |
- | * **New Environment: | + | * We have more in the works for Bates including new and improved attacks, additional |
- | * The entrance to this new area can be found in the middle | + | * **New Environment: |
- | * This area is still under construction and will be completed | + | * __You can get here through a new door on the far right side of Lood City.__ |
- | * **Octo's Sushi Place** is now complete! | + | * This is a small linear |
- | * **Amaru** has a new lust attack (sexy taunt)! | + | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** |
+ | * Hear these in Lood City Park and in the battle with Bates! | ||
+ | * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have). | + | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. |
- | * Added SFX to some enemy sex animations where it was previously silent. | + | * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. |
- | * Fixed out-of-bounds bug in Southeast Beach near Cas's House. | + | * Fixed damage numbers to display proper values |
- | * Pause Screen & Map Screen have multiple UI [[https://www.patreon.com/ | + | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). |
- | * Options & Credits screens have a darker background | + | * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen |
- | * Updated Credits. | + | * Sex rhythm meter' |
- | * And even more fixes that are too trivial | + | * Joe' |
- | + | * Joe's Slide and Butt Stomp abilities | |
- | ====== Oh So Hero! v0.16.600 | + | |
- | + | ||
- | There are no new animations in this build. This is primarily a performance and bugfix build. However, we have bonus art in this post. We will return next month with new game content. | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New Pause Screen & Map Screen** (still under construction). | + | |
- | * The Pause Screen (player character Main Menu) has a new visual design. Currently this has the same menu selections as before, but it' | + | |
- | * The map is now on its own Map Screen. Access it by pressing M on the keyboard or the Back/Select button on your controller. Ket' | + | |
- | * **New player character stats: Climaxes & Enemy KOs** | + | |
- | * These will start at 0 since they were not tracked previously. | + | |
- | * Climaxes only include those where Joe participates in the action directly. It does not include swooned enemy solo climaxes, but let us know if you think it should! | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * **A fix to animation references has been made.** This offers the following benefits: | + | |
- | * Smaller install file size (due to duplicate assets being removed). | + | |
- | * Slightly improved RAM usage (less memory usage upon game start). | + | |
- | * High Quality Animations set to Always will now load all animations into RAM upon entering an area rather than loading on demand. What this means is the loading | + | |
- | * The Forbidden Bayou music track "Wild Shadows (Forbidden Mix)" | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * The Pause Screen cursor | + | * Bates is incomplete |
- | * The Pause Screen may contain some stat values that are formatted incorrectly | + | * Bates' |
- | + | * Some of Bates' | |
- | ====== Oh So Hero! v0.16.500 ====== | + | * Joe is able to have sex with Bates while he is downed |
- | + | * Bates may sometimes move bizarrely or go off screen. | |
- | ===== New features: ===== | + | * There are no Bates Game Over animations. |
- | + | * Defeating Bates abruptly cuts back to normal gameplay | |
- | * **New NPC Animation: Liath, Part 2!** Visit Liath in Forbidden Bayou. | + | * The Lood City Park environment needs performance optimizations. |
- | * It has a nice little surprise! Be sure to check it out! | + | * Joe' |
- | + | * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/ | |
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Updated Credits. | + | |
- | * Fixed minor artifacts in Domino and Liath animations. | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.400 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New NPCs: Octo & Liath!** | + | |
- | * Octo can be found in a shop in Lood City (w/ Kyomu). | + | |
- | * The shop interior should be complete | + | |
- | * Liath can be found on the far right side of the Forbidden Bayou. | + | |
- | * This area has been expanded slightly. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | | + | |
- | * Improved | + | |
- | * Any rhythm meter success will now finish the current loop for a seamless transition. | + | |
- | * The gameplay camera' | + | |
- | * Added frame/ | + | |
- | * Made several changes behind the scenes to prepare for upcoming features. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.300 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New NPCs: Blitz & Kyomu!** | + | |
- | * You can find them in a couple new shops in Lood City. | + | |
- | * NOTE: The shop environments | + | |
- | * **New mechanic for sex interactions: | + | |
- | * [[https:// | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Fix refilling of HP and SP when Signal | + | |
- | * All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds). | + | |
- | * Fix camera' | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.200 (performance fix) ====== | + | |
- | + | ||
- | There are no new animations this build. This is primarily a performance | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **High Quality Animations!** | + | |
- | * As described in [[https:// | + | |
- | * **Signal' | + | |
- | * Allow advance/ | + | |
- | * Use left/right while playing to change sequence. | + | |
- | * Use left/right while paused to go frame-by-frame. | + | |
- | * UI still needs to be updated | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed. | + | |
- | * Dialogue sound effects that were missing in Linux v0.16.110 have been restored. | + | |
- | * Fix Goliath Swooned | + | |
- | * It has been missing 7 frames of the cum/climax sequence this entire time. | + | |
- | * The power struggle meter (mash button to break out) now displays the correct button. | + | |
- | * Fix gallery animation playback speeds. | + | |
- | * Remove flash effect | + | |
- | * Fix cases where the cum audio is not being played when using the gallery' | + | |
- | * Update Ket & Joe cum 2 anim sequence | + | |
- | * Prevent getting stuck in the bottom-left area of Brask' | + | |
- | * Increase fap loop count for swooned Dakus. | + | |
- | * Move Epilepsy Guard to Gameplay Category. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ===== Known issues: ===== | + | |
- | + | ||
- | * //(This section details problems we are aware of that will be fixed at a later time.)// | + | |
- | * A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release. | + | |
- | * The Loading Screen animation does not have a High Quality version. | + | |
- | * Playing the game with High Quality animations set to " | + | |
- | * Some of Signal' | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.100 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New Enemy: Signal!** This monkey enemy can be found in Lood City. We have a new temporary area there where you will encounter him. | + | |
- | * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues in the next build. | + | |
- | * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach. | + | |
- | * NOTE: If you already have Part 1 unlocked in the Gallery, this will continue off of that. | + | |
- | * **New Game Over Animation: Lood City** (Stier x Joe)! | + | |
- | * **Gallery Mode Updates** including new controls for looping and climax trigger. | + | |
- | * For more info about the controls available in Gallery mode, [[gallery# | + | |
- | * NOTE: The music update is not yet ready. It will be arriving in a future update. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Joe' | + | |
- | * PlayStation button graphics are now displayed when using a PS controller. | + | |
- | * Post-sex stat changes broke in a past update, but they have now been fixed: | + | |
- | * Blowey | + | |
- | * Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. | + | |
- | * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety of speakers. | + | |
- | * FMOD files have been moved to a better location, which may slim down the build size. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ===== Linux Update (v0.16.110): | + | |
- | + | ||
- | We thought this would take more time, but it seems we got the Linux build working again. To play on Linux, extract the zip file then double-click (or run) OhSoHero.x86_64. This version is 0.16.110, but it has no major differences from 0.16.100. Signal' | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.000 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **Gallery Mode!** Our [[https://www.patreon.com/posts/gallery-goal-v0-37130139|$5000]] goal is finally ready. This will allow you to review the game's sexy animations. Here's a brief overview of how it works: | + | |
- | * You can access the gallery from the title screen' | + | |
- | * NOTE 1: The gallery music is not finalized; we plan to update this in the next build. | + | |
- | * NOTE 2: The gallery background is not displaying on Mac; this too will be updated. | + | |
- | * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events: | + | |
- | * Whenever gameplay is saved normally (yellow star). | + | |
- | * When selecting " | + | |
- | * When the player is knocked out and then views the Game Over screen. | + | |
- | * Expanded in-game Options. The Options Screen is now split into categories. Furthermore, | + | |
- | * NOTE: If you change the Select Monitor option, you must immediately quit and restart the game for it to take effect. | + | |
- | * Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. | + | |
- | * Improved beachball in Sheo Islands Beach. Play volleyball with a Daku or bounce the ball on your head. Now that's a spicy beachball! | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Updated Unity from 2019.1.1f1 to 2019.4.17f1 and upgraded Fungus (dialogue system). | + | |
- | * NPC / Teleporter menus should now have properly highlighted selected items (we hope). | + | |
- | * Lock pause menu input during the PC knocked out message or while leaving gameplay. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Older Versions ====== | + | |
- | * **[[changelog v0.15|🐸v0.15]]** | ||
- | * **[[changelog v0.14|🐸v0.14]]** |
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