changelog
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changelog [2021/05/13 17:39] – Oh So Hero! v0.16.300 francis | changelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | ====== Oh So Hero! v0.16.300 ====== | + | **Older Versions:** **[[changelog v0.19|v0.19]]**, |
+ | |||
+ | ====== Oh So Hero! v0.20.200 ====== | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPCs: Blitz & Kyomu!** | + | * **New NPC: Dyabal!** |
- | * You can find them in a couple new shops in Lood City. | + | * Find this demon frog (auranura) |
- | * NOTE: The shop environments are not yet complete. | + | * **New Environment: Dyabal’s Cabin** |
- | * **New mechanic | + | * This is a small area added to the __far right side of the Forbidden Bayou__. |
- | * [[https:// | + | * **New attack |
+ | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. | ||
+ | * **Mastered Soundtrack** | ||
+ | * The game’s music has been updated to the mastered soundtrack. | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fix refilling of HP and SP when Signal is swooned. | + | * Forbidden Bayou modifications: |
- | * All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds). | + | * Liath now has a cauldron, an updated hut, and new dialogue. |
- | * Fix camera' | + | * The door to Smol Beach has been moved a bit more to the right. |
+ | * Updated Credits. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.16.200 (performance fix) ====== | + | ===== Known issues: |
- | There are no new animations this build. This is primarily a performance and bugfix build. We intend to return later this month with new content. | + | * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. |
+ | * [[https:// | ||
- | ===== New features: | + | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== |
- | + | ||
- | * **High Quality Animations!** | + | |
- | * As described in [[https:// | + | |
- | * **Signal' | + | |
- | * Allow advance/ | + | |
- | * Use left/right while playing to change sequence. | + | |
- | * Use left/right while paused to go frame-by-frame. | + | |
- | * UI still needs to be updated with these controls. | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * In-progress experimental work caused a texture to be created every time an animation | + | * NPC animations: |
- | * Dialogue sound effects that were missing | + | * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. |
- | * Fix Goliath Swooned | + | * Fixed Ajax (Bax NPC) & Joe's sex animation |
- | * It has been missing 7 frames of the cum/climax sequence this entire time. | + | * Gameplay: |
- | * The power struggle meter (mash button | + | * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). |
- | * Fix gallery animation playback speeds. | + | * Fixed Amaru' |
- | * Remove flash effect from gallery animations. | + | * Graphics: |
- | * Fix cases where the cum audio is not being played | + | * All characters use a new custom shader |
- | * Update Ket & Joe cum 2 anim sequence to include internal cumming. | + | * As a result, some visual effects, most notably the invulnerability/ |
- | * Prevent getting stuck in the bottom-left area of Brask' | + | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. |
- | * Increase fap loop count for swooned | + | * Added extra animation loops for fullscreen Game Over and Loading Screen animations |
- | * Move Epilepsy Guard to Gameplay Category. | + | * **Bates-related: |
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned and optimized various areas of game code that may also improve performance. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * //(This section details problems we are aware of that will be fixed at a later time.)// | + | * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/ |
- | * A bug in FMOD (audio middleware) has prevented us from building the Mac version with IL2CPP, resulting in degraded performance on this platform. A fix is pending FMOD's new release. | + | |
- | * The Loading Screen animation does not have a High Quality version. | + | |
- | * Playing the game with High Quality animations set to " | + | |
- | * Some of Signal' | + | |
- | ====== Oh So Hero! v0.16.100 ====== | + | ====== Oh So Hero! v0.20.002 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Signal!** This monkey enemy can be found in Lood City. We have a new temporary area there where you will encounter | + | * **New Boss: Bates!** |
- | * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues | + | * __You can find and fight Bates in Lood City Park (see further below).__ |
- | * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach. | + | * **This is a beta version of Bates.** |
- | * NOTE: If you already have Part 1 unlocked | + | * After you beat Bates, go right to read a sign with a special message, |
- | * **New Game Over Animation: Lood City** | + | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! |
- | | + | * **New Environment: Lood City Park!** |
- | * For more info about the controls available | + | * __You can get here through a new door on the far right side of Lood City.__ |
- | * NOTE: The music update is not yet ready. It will be arriving in a future update. | + | * This is a small linear area where you fight Bates! The design is subject to change |
+ | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle | ||
+ | * Hear these in Lood City Park and in the battle with Bates! | ||
+ | * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Joe's slide attack ability should no longer clip through most walls (e.g. Brask' | + | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. |
- | * PlayStation button graphics are now displayed when using a PS controller. | + | * Updated the disclaimer at the start of the game, adding |
- | * Post-sex stat changes broke in a past update, but they have now been fixed: | + | * Fixed damage numbers to display proper values when stats are modified. |
- | * Blowey is defeated after sex (will flicker | + | * Sex rhythm meter now has a variable target |
- | * Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. | + | * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). |
- | * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety | + | * Sex rhythm meter' |
- | * FMOD files have been moved to a better location, which may slim down the build size. | + | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration |
+ | * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide' | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ===== Linux Update (v0.16.110): | + | ===== Known issues: ===== |
- | + | ||
- | We thought this would take more time, but it seems we got the Linux build working again. To play on Linux, extract the zip file then double-click (or run) OhSoHero.x86_64. This version is 0.16.110, but it has no major differences from 0.16.100. Signal' | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.000 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **Gallery Mode!** Our [[https:// | + | |
- | * You can access the gallery from the title screen' | + | |
- | * NOTE 1: The gallery music is not finalized; we plan to update this in the next build. | + | |
- | * NOTE 2: The gallery background is not displaying on Mac; this too will be updated. | + | |
- | * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events: | + | |
- | * Whenever gameplay is saved normally (yellow star). | + | |
- | * When selecting " | + | |
- | * When the player is knocked out and then views the Game Over screen. | + | |
- | * Expanded in-game Options. The Options Screen is now split into categories. Furthermore, | + | |
- | * NOTE: If you change the Select Monitor option, you must immediately quit and restart the game for it to take effect. | + | |
- | * Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. | + | |
- | * Improved beachball in Sheo Islands Beach. Play volleyball with a Daku or bounce the ball on your head. Now that's a spicy beachball! | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Updated Unity from 2019.1.1f1 to 2019.4.17f1 and upgraded Fungus (dialogue system). | + | |
- | * NPC / Teleporter menus should now have properly highlighted selected items (we hope). | + | |
- | * Lock pause menu input during the PC knocked out message or while leaving gameplay. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | ====== Older Versions ====== | + | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: |
+ | * Bates' | ||
+ | * Some of Bates' | ||
+ | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. | ||
+ | * Bates may sometimes move bizarrely or go off screen. | ||
+ | * There are no Bates Game Over animations. | ||
+ | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | ||
+ | * The Lood City Park environment needs performance optimizations. | ||
+ | * Joe's Crescent Moon cooldown is irregular. | ||
+ | * [[https:// | ||
- | * **[[changelog v0.15|🐸v0.15]]** | ||
- | * **[[changelog v0.14|🐸v0.14]]** |
changelog.1620952750.txt.gz · Last modified: 2022/09/18 06:55 (external edit)