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Oh So Hero! v0.16.100

New features:

  • New Enemy: Signal! This monkey enemy can be found in Lood City. We have a new temporary area there where you will encounter him.
    • NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects are placeholders. We plan to resolve these issues in the next build.
  • New NPC Animation: Ket, Part 2! Visit Ket in Southeast Beach.
    • NOTE: If you already have Part 1 unlocked in the Gallery, this will continue off of that.
  • New Game Over Animation: Lood City (Stier x Joe)!
  • Gallery Mode Updates including new controls for looping and climax trigger.
    • For more info about the controls available in Gallery mode, please see the wiki page.
    • NOTE: The music update is not yet ready. It will be arriving in a future update.

Improvements & bug fixes:

  • Joe's slide attack ability should no longer clip through most walls (e.g. Brask's Jungle).
  • PlayStation button graphics are now displayed when using a PS controller.
  • Post-sex stat changes broke in a past update, but they have now been fixed:
    • Blowey is defeated after sex (will flicker and disappear).
    • Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion.
  • Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety of speakers.
  • FMOD files have been moved to a better location, which may slim down the build size.
  • And even more fixes that are too trivial to list!

Linux Update (v0.16.110):

We thought this would take more time, but it seems we got the Linux build working again. To play on Linux, extract the zip file then double-click (or run) OhSoHero.x86_64. This version is 0.16.110, but it has no major differences from 0.16.100. Signal's order in the gallery has changed. Also, the dialogue sound effects are currently missing, but should be fixed in the next build. Let us know if you experience any other issues.

Oh So Hero! v0.16.000

New features:

  • Gallery Mode! Our $5000 goal is finally ready. This will allow you to review the game's sexy animations. Here's a brief overview of how it works:
    • You can access the gallery from the title screen's main menu. When you first load up the gallery, it will be empty. As you play the game, you'll see various animations. Whenever metagame data is saved (see below for details), these animations will become viewable in the gallery! The gallery currently provides simple playback and pause functionality, but we will be expanding upon the controls and features in future updates.
    • NOTE 1: The gallery music is not finalized; we plan to update this in the next build.
    • NOTE 2: The gallery background is not displaying on Mac; this too will be updated.
  • Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events:
    • Whenever gameplay is saved normally (yellow star).
    • When selecting “Return to Title” or “Quit to Desktop” while the game is paused.
    • When the player is knocked out and then views the Game Over screen.
  • Expanded in-game Options. The Options Screen is now split into categories. Furthermore, new Video Options now replace the pre-game splash dialogue window. The UI will need to be revised at a later time, but it's functional.
    • NOTE: If you change the Select Monitor option, you must immediately quit and restart the game for it to take effect.
  • Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects.
  • Improved beachball in Sheo Islands Beach. Play volleyball with a Daku or bounce the ball on your head. Now that's a spicy beachball!

Improvements & bug fixes:

  • Updated Unity from 2019.1.1f1 to 2019.4.17f1 and upgraded Fungus (dialogue system).
  • NPC / Teleporter menus should now have properly highlighted selected items (we hope).
  • Lock pause menu input during the PC knocked out message or while leaving gameplay.
  • And even more fixes that are too trivial to list!

Older Versions

changelog.1615211215.txt.gz · Last modified: 2022/09/18 06:54 (external edit)