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changelog [2021/03/07 07:14] – Older Versions francischangelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis
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-====== Oh So Herov0.16.100 ======+[[development|🐸 For the Development Roadmap, go here!]]
  
-===== New features: ===== +**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]****[[changelog v0.17|v0.17]]****[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
- +
-  * **New EnemySignal!** This monkey enemy can be found in Lood City. We have a new temporary area there where you will encounter him. +
-    NOTE: Some of his AI and attacks are incompleteAlso, certain sound effects are placeholdersWe plan to resolve these issues in the next build. +
-  * **New NPC Animation: KetPart 2!** Visit Ket in Southeast Beach. +
-    * NOTE: If you already have Part 1 unlocked in the Gallery, this will continue off of that. +
-  * **New Game Over Animation: Lood City** (Stier x Joe)! +
-  * **Gallery Mode Updates** including new controls for looping and climax trigger. +
-    * For more info about the controls available in Gallery mode, [[gallery#controls|please see the wiki page]]+
-    NOTE: The music update is not yet ready. It will be arriving in a future update. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  Joe's slide attack ability should no longer clip through most walls (e.gBrask's Jungle). +
-  PlayStation button graphics are now displayed when using a PS controller. +
-  Post-sex stat changes broke in a past updatebut they have now been fixed: +
-    Blowey is defeated after sex (will flicker and disappear). +
-    Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. +
-  * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety of speakers. +
-  FMOD files have been moved to a better locationwhich may slim down the build size. +
-  And even more fixes that are too trivial to list!+
  
-====== Oh So Hero! v0.16.000 ======+====== Oh So Hero! v0.20.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Gallery Mode!** Our [[https://www.patreon.com/posts/gallery-goal-v0-37130139|$5000]] goal is finally ready. This will allow you to review the game's sexy animations. Here's a brief overview of how it works: +  * **New NPC: Dyabal!** 
-    * You can access the gallery from the title screen's main menu. When you first load up the gallery, it will be empty. As you play the game, you'll see various animations. Whenever metagame data is saved (see below for details), these animations will become viewable in the galleryThe gallery currently provides simple playback and pause functionality, but we will be expanding upon the controls and features in future updates. +    * Find this demon frog (auranura) in Dyabal’s Cabin
-    NOTE 1The gallery music is not finalized; we plan to update this in the next build. +  * **New EnvironmentDyabal’s Cabin** 
-    * NOTE 2: The gallery background is not displaying on Mac; this too will be updated. +    * This is a small area added to the __far right side of the Forbidden Bayou__
-  * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with purple star in the bottom-left corner of the HUDThis will occur during the following events: +  * **New attack for Bates: Fire Pellets** 
-    Whenever gameplay is saved normally (yellow star). +    * This spawns patterns of flaming bulletsBates starts using this in Phase 3and adds new patterns in Phases 4 and 5
-    When selecting "Return to Title" or "Quit to Desktop" while the game is paused. +  * **Mastered Soundtrack** 
-    * When the player is knocked out and then views the Game Over screen. +    The game’s music has been updated to the mastered soundtrack.
-  * Expanded in-game Options. The Options Screen is now split into categories. Furthermore, new Video Options now replace the pre-game splash dialogue window. The UI will need to be revised at a later time, but it's functional. +
-    * NOTE: If you change the Select Monitor option, you must immediately quit and restart the game for it to take effect+
-  * Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. +
-  Improved beachball in Sheo Islands Beach. Play volleyball with a Daku or bounce the ball on your headNow that's a spicy beachball!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Updated Unity from 2019.1.1f1 to 2019.4.17f1 and upgraded Fungus (dialogue system)+  * Forbidden Bayou modifications: 
-  NPC / Teleporter menus should now have properly highlighted selected items (we hope)+    * Liath now has a cauldron, an updated hut, and new dialogue. 
-  * Lock pause menu input during the PC knocked out message or while leaving gameplay.+    The door to Smol Beach has been moved a bit more to the right
 +  * Updated Credits.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.15.100 ======+===== Known issues: =====
  
-===== New features=====+  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-  * **New NPCs: Lemiel & Lago!** (includes new **sex animations**). +====== Oh So Herov0.20.100 Bug Fix Build ======
-    * You can find them in **Smol Beach** and **Lood City** respectively. +
-  * **[[Controls|Test Controls]]** (available in patron builds only) +
-    * Includes the new **Trailer Mode** key (**T**) and everyone's classic favorite: **L**+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fix credits screen cutoff on different resolutions +  * NPC animations: 
-  Fix grammatical error in Ket'dialogue +    Fixed Koji (Daku NPC) & Joe's sex animation in Ali'Surf Shack
- +    Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery
-====== Oh So Hero! Pre Edition II (v0.15.000) ====== +  * Gameplay: 
- +    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay)
-===== New features: ===== +    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies
- +  * Graphics: 
-  **New intro story sequence** with art by Red and music by Cilantro! +    * All characters use a new custom shader to allow for proper color overlay effectsThis shader may be more performant than the old one as well
-  * **New Lood City environmental art!** Still under construction though+    As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent
-  * **New save game format!** Supports three save slots. +    Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery
-    * Includes gameplay duration timer and autosave indicator+    Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature
-    * Not compatible with previous versions of Oh So Hero+  * **Bates-related:** 
-  * Revised dialogue for Cas, Brask, Ket (all locations). +    * Bates'AI should not make him stop attacking Joe at any point
-    * Mostly streamlined existing dialogueNew options will come later+    Bates'AI should not make him move bizarrely or go off screen
- +    Bates's HP bar will show and hide properly, even when Joe gets game over and then continues
-===== Improvements & bug fixes: ===== +    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases
- +    Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time)
-  Added the news van to Sheo Islands Beach (near Jack)+    Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned)
-  Rework Southeast Beach crane to move based on player+    Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates
-  Reposition enemies and fix cameras in Treewish Forest+  * Cleaned and optimized various areas of game code that may also improve performance.
-  * Fix arrow acceleration in Brask'Jungle+
-  Stop Joe'slide ability when movement is blocked+
-  Prevent Joe from getting stuck in the ground when falling from height. +
-  * Fix dialogue SFX and Cas's House ambience to use proper volume settings+
-  Use better SFX for Lono'e lusting Joe animation+
-  Fix fullscreen animations and climaxes to fit new speed of lewd animations+
-  Gameplay loading optimizations and fix for screen lock+
-  Updated credits+
-  * Cosmetic tweaks.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.14.900 ======+===== Known issues: =====
  
-===== New features=====+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-  * **Teleporters** have arrived! You will need to visit a teleporter location to activate it. This will allow you to fast travel there from any other teleporter. You can find teleporters near the starting locations of **Sheo Islands Beach**, **Southeast Beach**, **Brask's Palace**, and **Lood City**! The visual design of the teleporters will change in upcoming versions, but we hope you enjoy the convenience now~ +====== Oh So Hero! v0.20.002 ======
-  * **Drinks** are in stock at the Grand Pour Bar & Grill at **Smol Beach**. You can use your Zenni to refill your HP/SP and optionally get a timed **Buff** to boost your lust resistance. In future updates we'll be providing more in-game information about the items you can buy and the stat increases they provide, but here's the rundown for now: +
-    * **Spring Water** costs 5 Zenni and fully restores all HP/SP. +
-    * **Fruit Soda** costs 10 Zenni and fully restores all HP/SP, plus provides the "Stamina Up Level 1" buff for 5 minutes, which gives Stamina +12 (less LP increase from enemy lust attacks) & Lubricity +16 (easier to break out of enemy grab power struggles). +
- +
-===== Gameplay changes: ===== +
- +
-  * All **sex and fap animations** have been slowed down to **85% speed**. We feel this is a more natural pace that is closer to Red's original vision. Please take a look and let us know what you think! +
-    * All other animations, including movement and attacks remain unchanged. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Joe's slide attack will continue until he has clearance to stand up. +
-  * The slide ability also has new sound effects that will be further revised in a future update. +
-  * Pause screen and other UI elements have been updated slightly. +
-  * And even more fixes that are too trivial to list! +
- +
-====== Oh So Hero! v0.14.800 ======+
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCsDan & Griff!** (includes new **sex animations**)+  * **New BossBates!** 
-    * You can find them in the new **Bayou Cabin** area at the end of the Forbidden Bayou+    * __You can find and fight Bates in Lood City Park (see further below).__ 
-  * **New lewd sounds** have been added to several of the newer sex animations+    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied
-    * This includes RayStierTreewish Forest sexy switch, etc. +    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) 
-    * More SFX revisions will be done in the future to both new and old animations.+    We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogueThese updates will roll out over the coming months, and we hope you enjoy them! 
 +  * **New Environment: Lood City Park!** 
 +    * __You can get here through a new door on the far right side of Lood City.__ 
 +    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! 
 +  * **New Music: “BATES Prelude to Battle”“BATES Boss Battle”“BATES Boss Battle (Final Mix)”** 
 +    * Hear these in Lood City Park and in the battle with Bates! 
 +    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Treewish Forest sexy switches now pan the camera to the location of the activated platformNo more having to guess what a switch does! +  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. 
-  * Reduced music volume by 43% to mix better with the sound effects+  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warningWe try to avoid rapidly flashing lights, but please take precautions. 
-    NOTE: If you changed the music volume in the options, you may want to readjust it+  * Fixed damage numbers to display proper values when stats are modified
-  * Some UI menus have improved visuals and soundMore work will be done later+  Sex rhythm meter now has a variable target (min of 15% and max of 75%)
-  * Progress has been made on other reported bugs and crashes, but more work is to be done+  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). 
-  * Updated credits and reordered people based on total patronage.+  * Sex rhythm meter's button prompt will hide quickly
 +  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move
 +  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.14.700 ====== +===== Known issues: =====
- +
-===== New features: ===== +
- +
-  * **New NPC: Ray, the Tanuki!** (includes **sex animation**) +
-    * Find him in **Lood City** (still under construction). +
-  * **Added final sex animation for Stier!** +
-    * This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in **Lood City**. +
-  * **New Gameplay Camera System!** +
-    * Makes the game really look and play like a metroidvania! +
-    * Go through **Treewish Forest** and **Brask’s Jungle** to see it in action! +
-  * **New Items!** +
-    * Three new special items have been added. You can find them in **Treewish Forest** and **Brask’s Jungle**. +
-    * They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time. +
-  * Update to Joe’s Butt Stomp ability +
-    * It will now interrupt movement by the “water jets” (rainbow chevrons) in Brask’s Jungle. There is a use for this! +
-  * **Partial redesign of Southeast Beach!** +
-    * Now includes a moving crane and a new platforming segment near Cas’s House. +
-  * **Linux Builds!** +
-    * The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least **4GB RAM** to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues+
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Add proper spawn facing direction to all doors/checkpoints +
-  * Hide loading progress bar when confirmation prompt is up +
-  * Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window +
-  * Attacks cannot damage defeated enemies (i.e. after lust defeat) +
-  * Enemies can no longer interact with springs +
-  * Enemies will stay on the platforms they are intended to stay on +
-  * Change Joe's bounding box collider to include his head; it now has the same Y-position and height as his hurtbox +
-  * Change sliding from 1/2 to 1/3 height +
-  * Automap touchup, including new tiles +
-    * It is sometimes out of sync with rooms/camera. A rewrite is coming later. +
-  * Better title screen fade-in +
-  * NPC dialogue menu fixes +
-  * And even more fixes that are too trivial to list! +
- +
-====== Oh So Hero! v0.14.600 ====== +
- +
-===== New features: ===== +
- +
-  * **2 New Game Over Animations: Southeast Beach & Brask’s Jungle.** +
- +
-===== Gameplay changes: ===== +
- +
-  * Joe’s regular attack and combo will only work when Joe is on the ground. We will be adding proper aerial attacks later. +
-  * After an enemy’s KO status (yellow stars) expires, they’re considered “defeated”. But instead of flickering and disappearing, enemies will now remain on screen when defeated. Future development will have their sprites reflect means of defeat (i.e. soaked in cum). +
-  * Various stats such as HP, damage, LP, arousal, etc. have been adjusted on Joe and all enemies for better difficulty balance. +
-    * Example 1: Goliath lick attack takes longer to wind up and deals less LP arousal. +
-    * Example 2: Joe’s slide attack deals far less damage, but still breaks boxes. +
-  * A “Loading Screen Confirmation” option has been added to the Options screen. This controls whether you need to press Confirm after a new area has loaded. The default is “On”, which is good if you wanna watch the randomized loading animation. Turn it “Off” to return to the old-style loading (auto-confirm); good for speedrunners~ +
-    * NOTE: First time loading the game will always require confirmation, just as it did before. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Further AI revisions on Stier and other enemies. +
-  * Small improvements to Stier sex animation playback & SFX. +
-  * Revised dialogue for Ket in Sheo Islands Beach (multiple locations). +
-  * Daku lust attack now momentarily hitstuns Joe, as was originally intended. +
-  * The first Goliath in Brask’s Jungle is now facing/attacking in the proper direction. +
-  * Hide mouse cursor while playing the game. Mouse is not utilized in-game currently. +
-  * Progress has been made on other reported bugs and crashes, but more work is to be done. +
-  * Updated credits and reordered people based on total patronage. +
-  * And even more fixes that are too trivial to list! +
- +
-====== Oh So Hero! v0.14.500 ====== +
- +
-===== New features: ===== +
- +
-  * 1 New Animation for **Stier!** 100% Lust animation initiated by player. +
-  * 3 New Game Over Animations: Sheo Islands Beach, Treewish Forest, & Forbidden Bayou. +
-  * 1 New Loading Screen Animation (random). +
-  * Proper Lust raising attacks for both Daku and Lono’e. +
- +
-====== Oh So Hero! v0.14.400 ====== +
- +
-===== New features: ===== +
- +
-  * New Enemy: **Stier!** Can be found in the Lood City test area at the end of Smol Beach. +
-  * New music from Tweaker in the new test area that will become Lood City. +
-  * On Windows, the game now comes in an installer setup exe instead of a zip file. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Improved AI for all enemies.** This update focuses specifically on more natural movement and more accurate attack targeting. We will continue to revise AI during development to adjust the difficulty and make further advancements. +
-  * Fit camera to Goliath sex animations so it doesn’t get cut off by UI. +
-  * Randomize enemy sex animation when Joe is at 0 HP. +
-  * Enemies should no longer be able to miss attacks at low framerate. +
-  * Enemies should no longer be able to change facing direction during attacks/sex. +
-  * Swooned enemies that solo climax have a 15% chance to drop a Chillpill. +
-  * HUD improvements; Zenni panel now appears contextually, or in pause screen. +
-  * Updated credits and reordered people based on total patronage. +
-  * And even more fixes that are too trivial to list! +
- +
-====== Oh So Hero! v0.14.310 (bug fix build) ====== +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Multiple 0 HP fixes (zombie, no grabs, soft-lock, etc.) +
-  * Fix post-sex stat changes for enemy sex attacks +
-  * Title Screen menu selection fixes +
-  * Fix out of bounds bug at start of Brask's Jungle +
- +
-====== Oh So Hero! v0.14.300 ====== +
- +
-===== New features: ===== +
- +
-  * New NPC: **Officer Lance!** Can be found in Smol Beach (after Jungle & Bayou). +
-  * Additional animations for **Domino** & **Tiburon**! +
-  * New Game Over screen! +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Minor dialogue graphic enhancements. +
-  * Fixed crash with switch in Treewish Forest. +
-  * And even more fixes that are too trivial to list! +
- +
-====== Oh So Hero! v0.14.202 (bug fix build) ====== +
- +
-===== New features: ===== +
- +
-  * Due to the unfortunate [[https://www.patreon.com/posts/march-2020-35210641|illness of our artist, Red]], there are no new animations in this build. **This is primarily a bug fix build.** +
-  * We have however laid the foundation for new items to be added to the game. These are simply a couple basic ones that have been introduced/backfilled to get the ball rolling: +
-  * Gold Coins can be found in crates. They give you Zenni, a currency that will be used in the game later in development. They can be collected, but they currently serve no purpose. +
-  * Sensual Body Paint is a stat boost item that will increase the arousal (lust) done to enemies when using Joe's sexy pose. It can be found in Treewish Forest near the second "sexy switch" device. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * enable Joe' slide hitbox/hurtbox sooner +
-  * enemy AI will only use grab moves if Joe is swooned +
-  * fix some enemy AI issues and enemy attack hitboxes +
-  * prevent game crash if loading corrupt save file +
-  * save stats to save file; max HP on load +
-  * fix softlock at 0 HP if pressing X while in climax state +
-  * fix respawning after falling in water +
-  * no damage during forest sexy switch animation +
-  * fix all control prompts to use active input method +
-  * some dialogue-related tweaks and fixes +
-  * reduce spring sound effect volume +
-  * wood crate fragments will not interact with springs +
-  * fix bug upon opening/closing credits screen multiple times +
-  * and more! +
- +
-====== Oh So Hero! v0.14.104 ====== +
- +
-===== New features: ===== +
- +
-  * New NPC: **Tiburon!** Can be found in small beach area after Forbidden Bayou. +
-  * New NPC: **Domino!** Can be found in small beach area after Forbidden Bayou. +
-  * Completed Forbidden Bayou section! +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Improved visuals in Sheo Islands Beach +
-  * Joe can now slide under Goliath’s fireballs +
-  * Improved O'Deere AI and attacks +
-  * Improved various attack VFX (& SFX) +
-  * Improved water hazard behavior +
-  * And even more fixes that are too trivial to list! +
- +
-====== Oh So Hero! v0.14.000 ====== +
- +
-===== New features: ===== +
- +
-  * New Enemy: **O’Deere!** Can be found in Forbidden Bayou. +
-    * Attacks and AI are incomplete, but will be finished/tweaked in another update. +
-  * New Enemy: **Blowey!** Can be found in Forbidden Bayou. +
-    * Comes with a new water hazard mechanic that has some known bugs, but will be fixed in another update. +
-  * **Mac build!** +
-  * Updated credits ordering for dedicated patrons. +
-    * If you’re missing from the list (or lower than expected), make sure you have [[https://f.ff-f.co/oshc|filled out this form]]. +
- +
-===== Bug fixes: ===== +
- +
-  * Improved character lighting +
-  * Cas/Joe no longer has a glitch showing the wrong frame during the first animation +
-  * Continuing from Game Over will no longer start Joe at 0 HP +
-  * Player movement now happens at a variable frame rate (except jumping) +
-  * If you enter the title menu to Load or New Game, then back out, it will not softlock +
-  * No more mysterious exploding boxes when entering Brask's Palace +
-  * And even more fixes that are too trivial to list! +
- +
-===== Experimental features: ===== +
- +
-//(incomplete or used for debugging, and **may not work** as intended)// +
- +
-  * **High Definition** character animation builds: +
-    * Recommended system specs: 8 GB of RAM or higher. +
-    * Eventually will be included as an option that can be enabled in the main build. +
-    * Ideal for you Goliath fans. Ribbit~ +
-  * Debug time controls. Change speed of animations and gameplay with the **[ ] \** keys: +
-    * **[** (left bracket): slow down time +
-    * **]** (right bracket): speed up time +
-    * **\** (backslash): reset time to normal speed +
-  * **Linux build** +
-    * We don’t have the resources to test this right now, and it might not even work, but you can find out for yourselves!+
  
-====== Older Versions ======+  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: 
 +    * Bates's attacks have little to no sound effects. What's there is a placeholder. 
 +    * Some of Bates's attacks are incomplete, and some other moves are absent. 
 +    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. 
 +    * Bates may sometimes move bizarrely or go off screen. 
 +    * There are no Bates Game Over animations. 
 +    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). 
 +  * The Lood City Park environment needs performance optimizations. 
 +  * Joe's Crescent Moon cooldown is irregular. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-  * **[[changelog v0.15|🐸v0.15]]** 
-  * **[[changelog v0.14|🐸v0.14]]** 
changelog.1615130055.txt.gz · Last modified: 2022/09/18 06:54 (external edit)