User Tools

Site Tools


changelog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
changelog [2020/10/13 23:37] – Oh So Hero! v0.14.400 francischangelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis
Line 1: Line 1:
-====== Oh So Herov0.14.800 ======+[[development|🐸 For the Development Roadmap, go here!]]
  
-===== New features: ===== +**Older Versions:** **[[changelog v0.19|v0.19]]****[[changelog v0.18|v0.18]]****[[changelog v0.17|v0.17]]****[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
- +
-  * **New NPCsDan & Griff!** (includes new **sex animations**). +
-    You can find them in the new **Bayou Cabin** area at the end of the Forbidden Bayou. +
-  * **New lewd sounds** have been added to several of the newer sex animations. +
-    This includes RayStier, Treewish Forest sexy switch, etc. +
-    More SFX revisions will be done in the future to both new and old animations. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  Treewish Forest sexy switches now pan the camera to the location of the activated platformNo more having to guess what a switch does! +
-  * Reduced music volume by 43% to mix better with the sound effects. +
-    NOTE: If you changed the music volume in the optionsyou may want to readjust it. +
-  Some UI menus have improved visuals and soundMore work will be done later. +
-  Progress has been made on other reported bugs and crashesbut more work is to be done. +
-  Updated credits and reordered people based on total patronage. +
-  And even more fixes that are too trivial to list!+
  
-====== Oh So Hero! v0.14.700 ======+====== Oh So Hero! v0.20.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPC: Ray, the Tanuki!** (includes **sex animation**) +  * **New NPC: Dyabal!** 
-    * Find him in **Lood City** (still under construction)+    * Find this demon frog (auranura) in Dyabal’s Cabin
-  * **Added final sex animation for Stier!** +  * **New Environment: Dyabal’s Cabin** 
-    * This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in **Lood City**. +    * This is small area added to the __far right side of the Forbidden Bayou__
-  * **New Gameplay Camera System!** +  * **New attack for Bates: Fire Pellets** 
-    * Makes the game really look and play like a metroidvania! +    * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5
-    * Go through **Treewish Forest** and **Brask’s Jungle** to see it in action+  * **Mastered Soundtrack** 
-  * **New Items!** +    * The game’s music has been updated to the mastered soundtrack.
-    * Three new special items have been added. You can find them in **Treewish Forest** and **Brask’s Jungle**. +
-    * They are currently using placeholder sprites. We will be creating new 3D models for all items at later time. +
-  * Update to Joe’s Butt Stomp ability +
-    * It will now interrupt movement by the “water jets” (rainbow chevrons) in Brask’s JungleThere is a use for this! +
-  * **Partial redesign of Southeast Beach!** +
-    * Now includes a moving crane and new platforming segment near Cas’s House+
-  * **Linux Builds!** +
-    * The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least **4GB RAM** to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Add proper spawn facing direction to all doors/checkpoints +  * Forbidden Bayou modifications: 
-  Hide loading progress bar when confirmation prompt is up +    Liath now has a cauldron, an updated hut, and new dialogue
-  * Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window +    The door to Smol Beach has been moved a bit more to the right. 
-  * Attacks cannot damage defeated enemies (i.eafter lust defeat) +  * Updated Credits.
-  Enemies can no longer interact with springs +
-  * Enemies will stay on the platforms they are intended to stay on +
-  * Change Joe's bounding box collider to include his head; it now has the same Y-position and height as his hurtbox +
-  * Change sliding from 1/2 to 1/3 height +
-  * Automap touchup, including new tiles +
-    * It is sometimes out of sync with rooms/cameraA rewrite is coming later. +
-  * Better title screen fade-in +
-  * NPC dialogue menu fixes+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.14.600 ======+===== Known issues: =====
  
-===== New features=====+  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-  * **2 New Game Over Animations: Southeast Beach & Brask’s Jungle.** +====== Oh So Hero! v0.20.100 Bug Fix Build ======
- +
-===== Gameplay changes: ===== +
- +
-  * Joe’s regular attack and combo will only work when Joe is on the ground. We will be adding proper aerial attacks later. +
-  * After an enemy’s KO status (yellow stars) expires, they’re considered “defeated”. But instead of flickering and disappearing, enemies will now remain on screen when defeated. Future development will have their sprites reflect means of defeat (i.e. soaked in cum). +
-  * Various stats such as HP, damage, LP, arousal, etc. have been adjusted on Joe and all enemies for better difficulty balance. +
-    * Example 1: Goliath lick attack takes longer to wind up and deals less LP arousal. +
-    * Example 2: Joe’s slide attack deals far less damage, but still breaks boxes. +
-  * A “Loading Screen Confirmation” option has been added to the Options screen. This controls whether you need to press Confirm after a new area has loaded. The default is “On”, which is good if you wanna watch the randomized loading animation. Turn it “Off” to return to the old-style loading (auto-confirm); good for speedrunners~ +
-    * NOTE: First time loading the game will always require confirmation, just as it did before.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Further AI revisions on Stier and other enemies. +  * NPC animations: 
-  Small improvements to Stier sex animation playback SFX+    Fixed Koji (Daku NPC) & Joe'sex animation in Ali's Surf Shack. 
-  * Revised dialogue for Ket in Sheo Islands Beach (multiple locations). +    * Fixed Ajax (Bax NPC) Joe's sex animation in the Gallery
-  * Daku lust attack now momentarily hitstuns Joe, as was originally intended+  * Gameplay: 
-  * The first Goliath in Brask’Jungle is now facing/attacking in the proper direction+    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay)
-  Hide mouse cursor while playing the game. Mouse is not utilized in-game currently+    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies
-  Progress has been made on other reported bugs and crashes, but more work is to be done+  * Graphics: 
-  * Updated credits and reordered people based on total patronage.+    * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. 
 +    * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. 
 +    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. 
 +    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature
 +  * **Bates-related:** 
 +    * Bates'AI should not make him stop attacking Joe at any point
 +    Bates's AI should not make him move bizarrely or go off screen. 
 +    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues. 
 +    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases
 +    Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). 
 +    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). 
 +    * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates
 +  * Cleaned and optimized various areas of game code that may also improve performance.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.14.500 ======+===== Known issues: =====
  
-===== New features: ===== +  [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
- +
-  1 New Animation for **Stier!** 100% Lust animation initiated by player. +
-  * 3 New Game Over AnimationsSheo Islands Beach, Treewish Forest, & Forbidden Bayou. +
-  * 1 New Loading Screen Animation (random). +
-  * Proper Lust raising attacks for both Daku and Lono’e.+
  
-====== Oh So Hero! v0.14.400 ======+====== Oh So Hero! v0.20.002 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * New Enemy: **Stier!** Can be found in the Lood City test area at the end of Smol Beach+  * **New Boss: Bates!** 
-  New music from Tweaker in the new test area that will become Lood City. +    * __You can find and fight Bates in Lood City Park (see further below).__ 
-  On Windows, the game now comes in an installer setup exe instead of a zip file.+    **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. 
 +    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) 
 +    * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! 
 +  * **New Environment: Lood City Park!** 
 +    __You can get here through a new door on the far right side of Lood City.__ 
 +    * This is small linear area where you fight Bates! The design is subject to change in upcoming updatesWe also added a Life Spring Aura to fill your HP and SP! 
 +  * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** 
 +    * Hear these in Lood City Park and in the battle with Bates! 
 +    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Improved AI for all enemies.** This update focuses specifically on more natural movement and more accurate attack targetingWe will continue to revise AI during development to adjust the difficulty and make further advancements+  * Increased default volume for sound effects and lewd sound effectsYou may want to reset your audio settings to 100% for proper balance
-  * Fit camera to Goliath sex animations so it doesn’t get cut off by UI+  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions
-  * Randomize enemy sex animation when Joe is at 0 HP+  * Fixed damage numbers to display proper values when stats are modified
-  * Enemies should no longer be able to miss attacks at low framerate+  * Sex rhythm meter now has a variable target (min of 15% and max of 75%)
-  * Enemies should no longer be able to change facing direction during attacks/sex+  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD)
-  * Swooned enemies that solo climax have a 15% chance to drop a Chillpill+  * Sex rhythm meter's button prompt will hide quickly
-  * HUD improvements; Zenni panel now appears contextually, or in pause screen+  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move
-  * Updated credits and reordered people based on total patronage.+  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues:
 +    * Bates's attacks have little to no sound effects. What's there is a placeholder.
 +    * Some of Bates's attacks are incomplete, and some other moves are absent.
 +    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible.
 +    * Bates may sometimes move bizarrely or go off screen.
 +    * There are no Bates Game Over animations.
 +    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right).
 +  * The Lood City Park environment needs performance optimizations.
 +  * Joe's Crescent Moon cooldown is irregular.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
changelog.1602657466.txt.gz · Last modified: 2022/09/18 06:55 (external edit)