changelog
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changelog [2020/10/13 23:37] – Oh So Hero! v0.14.400 francis | changelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis | ||
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- | ====== Oh So Hero! v0.14.800 ====== | + | [[development|🐸 For the Development Roadmap, go here!]] |
- | ===== New features: ===== | + | **Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** |
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- | * **New NPCs: Dan & Griff!** (includes new **sex animations**). | + | |
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- | ===== Improvements & bug fixes: ===== | + | |
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- | * Reduced music volume by 43% to mix better with the sound effects. | + | |
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- | ====== Oh So Hero! v0.14.700 ====== | + | ====== Oh So Hero! v0.20.200 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPC: Ray, the Tanuki!** (includes **sex animation**) | + | * **New NPC: Dyabal!** |
- | * Find him in **Lood City** | + | * Find this demon frog (auranura) in Dyabal’s Cabin! |
- | * **Added final sex animation for Stier!** | + | * **New Environment: |
- | * This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in **Lood City**. | + | * This is a small area added to the __far right side of the Forbidden Bayou__. |
- | * **New Gameplay Camera System!** | + | * **New attack for Bates: Fire Pellets** |
- | * Makes the game really look and play like a metroidvania! | + | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. |
- | * Go through **Treewish Forest** and **Brask’s Jungle** to see it in action! | + | * **Mastered Soundtrack** |
- | * **New Items!** | + | * The game’s music has been updated |
- | * Three new special items have been added. You can find them in **Treewish Forest** and **Brask’s Jungle**. | + | |
- | * They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time. | + | |
- | * Update | + | |
- | * It will now interrupt movement by the “water jets” (rainbow chevrons) in Brask’s Jungle. There is a use for this! | + | |
- | * **Partial redesign of Southeast Beach!** | + | |
- | * Now includes a moving crane and a new platforming segment near Cas’s House. | + | |
- | * **Linux Builds!** | + | |
- | * The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least **4GB RAM** to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues. | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Add proper spawn facing direction to all doors/ | + | * Forbidden Bayou modifications: |
- | * Hide loading progress bar when confirmation prompt is up | + | * Liath now has a cauldron, an updated hut, and new dialogue. |
- | * Ensure loading screen | + | * The door to Smol Beach has been moved a bit more to the right. |
- | * Attacks cannot damage defeated enemies (i.e. after lust defeat) | + | * Updated Credits. |
- | * Enemies can no longer interact with springs | + | |
- | * Enemies will stay on the platforms they are intended | + | |
- | * Change Joe's bounding box collider | + | |
- | * Change sliding from 1/2 to 1/3 height | + | |
- | * Automap touchup, including new tiles | + | |
- | * It is sometimes out of sync with rooms/ | + | |
- | * Better title screen fade-in | + | |
- | * NPC dialogue menu fixes | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.14.600 ====== | + | ===== Known issues: |
- | ===== New features: ===== | + | * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. |
+ | * [[https:// | ||
- | * **2 New Game Over Animations: Southeast Beach & Brask’s Jungle.** | + | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== |
- | + | ||
- | ===== Gameplay changes: | + | |
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- | * Joe’s regular attack and combo will only work when Joe is on the ground. We will be adding proper aerial attacks later. | + | |
- | * After an enemy’s KO status (yellow stars) expires, they’re considered “defeated”. But instead of flickering and disappearing, | + | |
- | * Various stats such as HP, damage, LP, arousal, etc. have been adjusted on Joe and all enemies for better difficulty balance. | + | |
- | * Example 1: Goliath lick attack takes longer to wind up and deals less LP arousal. | + | |
- | * Example 2: Joe’s slide attack deals far less damage, but still breaks boxes. | + | |
- | * A “Loading Screen Confirmation” option has been added to the Options screen. This controls whether you need to press Confirm after a new area has loaded. The default is “On”, which is good if you wanna watch the randomized loading animation. Turn it “Off” to return to the old-style loading (auto-confirm); | + | |
- | * NOTE: First time loading the game will always require confirmation, | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Further AI revisions on Stier and other enemies. | + | * NPC animations: |
- | * Small improvements to Stier sex animation | + | * Fixed Koji (Daku NPC) & Joe' |
- | * Revised dialogue for Ket in Sheo Islands Beach (multiple locations). | + | * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. |
- | * Daku lust attack now momentarily hitstuns | + | * Gameplay: |
- | * The first Goliath in Brask’s Jungle is now facing/attacking | + | * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). |
- | * Hide mouse cursor while playing the game. Mouse is not utilized in-game currently. | + | * Fixed Amaru' |
- | * Progress | + | * Graphics: |
- | * Updated credits | + | * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. |
+ | * As a result, some visual effects, most notably the invulnerability/ | ||
+ | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | ||
+ | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' | ||
+ | * **Bates-related: | ||
+ | * Bates's AI should not make him stop attacking | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.14.500 ====== | + | ===== Known issues: |
- | ===== New features: ===== | + | |
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- | * 3 New Game Over Animations: Sheo Islands Beach, Treewish Forest, & Forbidden Bayou. | + | |
- | * 1 New Loading Screen Animation (random). | + | |
- | * Proper Lust raising attacks for both Daku and Lono’e. | + | |
- | ====== Oh So Hero! v0.14.400 ====== | + | ====== Oh So Hero! v0.20.002 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * New Enemy: | + | * **New Boss: Bates!** |
- | * New music from Tweaker | + | * __You can find and fight Bates in Lood City Park (see further below).__ |
- | * On Windows, | + | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, |
+ | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn' | ||
+ | * We have more in the works for Bates including | ||
+ | * **New Environment: | ||
+ | * __You can get here through a new door on the far right side of Lood City.__ | ||
+ | * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! | ||
+ | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** | ||
+ | * Hear these in Lood City Park and in the battle with Bates! | ||
+ | * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Improved AI for all enemies.** This update focuses specifically on more natural movement | + | * Increased default volume |
- | * Fit camera | + | * Updated the disclaimer at the start of the game, adding a photosensitivity/ |
- | * Randomize enemy sex animation | + | * Fixed damage numbers to display proper values |
- | * Enemies should no longer be able to miss attacks at low framerate. | + | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). |
- | * Enemies should no longer be able to change facing direction during attacks/sex. | + | * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). |
- | * Swooned enemies that solo climax have a 15% chance to drop a Chillpill. | + | * Sex rhythm meter' |
- | * HUD improvements; | + | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. |
- | * Updated credits | + | * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide' |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | ||
+ | * Bates' | ||
+ | * Some of Bates' | ||
+ | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. | ||
+ | * Bates may sometimes move bizarrely or go off screen. | ||
+ | * There are no Bates Game Over animations. | ||
+ | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | ||
+ | * The Lood City Park environment needs performance optimizations. | ||
+ | * Joe's Crescent Moon cooldown is irregular. | ||
+ | * [[https:// | ||
changelog.1602657466.txt.gz · Last modified: 2022/09/18 06:55 (external edit)