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changelog [2020/10/13 23:31] – Oh So Hero! v0.14.600 francischangelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis
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-====== Oh So Hero! v0.14.800 ======+[[development|🐸 For the Development Roadmap, go here!]] 
 + 
 +**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** 
 + 
 +====== Oh So Hero! v0.20.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCsDan & Griff!** (includes new **sex animations**). +  * **New NPCDyabal!** 
-    * You can find them in the new **Bayou Cabin** area at the end of the Forbidden Bayou+    * Find this demon frog (auranura) in Dyabal’s Cabin! 
-  * **New lewd sounds** have been added to several of the newer sex animations. +  * **New Environment: Dyabal’s Cabin** 
-    * This includes RayStier, Treewish Forest sexy switch, etc+    * This is a small area added to the __far right side of the Forbidden Bayou__
-    * More SFX revisions will be done in the future to both new and old animations.+  * **New attack for Bates: Fire Pellets** 
 +    * This spawns patterns of flaming bullets. Bates starts using this in Phase 3and adds new patterns in Phases 4 and 5. 
 +  * **Mastered Soundtrack** 
 +    * The game’s music has been updated to the mastered soundtrack.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Treewish Forest sexy switches now pan the camera to the location of the activated platform. No more having to guess what a switch does! +  * Forbidden Bayou modifications: 
-  * Reduced music volume by 43% to mix better with the sound effects. +    * Liath now has a cauldron, an updated hut, and new dialogue
-    * NOTE: If you changed the music volume in the optionsyou may want to readjust it. +    The door to Smol Beach has been moved a bit more to the right
-  * Some UI menus have improved visuals and sound. More work will be done later+  * Updated Credits.
-  Progress has been made on other reported bugs and crashes, but more work is to be done+
-  * Updated credits and reordered people based on total patronage.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.14.700 ======+===== Known issues: =====
  
-===== New features=====+  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-  * **New NPC: Ray, the Tanuki!** (includes **sex animation**) +====== Oh So Herov0.20.100 Bug Fix Build ======
-    * Find him in **Lood City** (still under construction). +
-  * **Added final sex animation for Stier!** +
-    * This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in **Lood City**. +
-  * **New Gameplay Camera System!** +
-    * Makes the game really look and play like a metroidvania! +
-    * Go through **Treewish Forest** and **Brask’s Jungle** to see it in action! +
-  * **New Items!** +
-    * Three new special items have been added. You can find them in **Treewish Forest** and **Brask’s Jungle**. +
-    * They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time. +
-  * Update to Joe’s Butt Stomp ability +
-    * It will now interrupt movement by the “water jets” (rainbow chevrons) in Brask’s Jungle. There is a use for this! +
-  * **Partial redesign of Southeast Beach!** +
-    * Now includes a moving crane and a new platforming segment near Cas’s House. +
-  * **Linux Builds!** +
-    * The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least **4GB RAM** to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Add proper spawn facing direction to all doors/checkpoints +  * NPC animations: 
-  Hide loading progress bar when confirmation prompt is up +    Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. 
-  Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window +    Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. 
-  * Attacks cannot damage defeated enemies (i.e. after lust defeat) +  * Gameplay: 
-  * Enemies can no longer interact with springs +    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). 
-  Enemies will stay on the platforms they are intended to stay on +    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies. 
-  Change Joe's bounding box collider to include his head; it now has the same Y-position and height as his hurtbox +  * Graphics: 
-  * Change sliding from 1/2 to 1/3 height +    All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. 
-  Automap touchupincluding new tiles +    As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. 
-    * It is sometimes out of sync with rooms/cameraA rewrite is coming later+    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. 
-  Better title screen fade-in +    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature. 
-  * NPC dialogue menu fixes+  * **Bates-related:** 
 +    Bates's AI should not make him stop attacking Joe at any point. 
 +    * Bates's AI should not make him move bizarrely or go off screen. 
 +    * Bates's HP bar will show and hide properlyeven when Joe gets a game over and then continues. 
 +    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. 
 +    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). 
 +    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned)
 +    Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates. 
 +  * Cleaned and optimized various areas of game code that may also improve performance.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.14.600 ======+===== Known issues: =====
  
-===== New features=====+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-  * **2 New Game Over Animations: Southeast Beach & Brask’s Jungle.**+====== Oh So Hero! v0.20.002 ======
  
-===== Gameplay changes: =====+===== New features: =====
  
-  * Joe’s regular attack and combo will only work when Joe is on the ground. We will be adding proper aerial attacks later. +  * **New Boss: Bates!** 
-  After an enemy’s KO status (yellow starsexpires, they’re considered “defeated”But instead of flickering and disappearing, enemies will now remain on screen when defeatedFuture development will have their sprites reflect means of defeat (i.esoaked in cum)+    __You can find and fight Bates in Lood City Park (see further below).__ 
-  Various stats such as HPdamageLParousaletc. have been adjusted on Joe and all enemies for better difficulty balance+    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intendedBates operates a bit differently from normal enemiesFor example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied
-    Example 1Goliath lick attack takes longer to wind up and deals less LP arousal. +    After you beat Batesgo right to read a sign with a special messageand then check the Gallery for all Bates animations unlockedincluding a bonus animation! (We couldn't get it in the battle just yetbut you can see it in the Gallery.
-    * Example 2: Joe’s slide attack deals far less damage, but still breaks boxes+    * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogueThese updates will roll out over the coming months, and we hope you enjoy them! 
-  A “Loading Screen Confirmation” option has been added to the Options screen. This controls whether you need to press Confirm after new area has loaded. The default is “On”, which is good if you wanna watch the randomized loading animation. Turn it Off” to return to the old-style loading (auto-confirm); good for speedrunners~ +  * **New EnvironmentLood City Park!** 
-    * NOTE: First time loading the game will always require confirmationjust as it did before.+    * __You can get here through a new door on the far right side of Lood City.__ 
 +    * This is small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! 
 +  * **New Music: BATES Prelude to Battle”, “BATES Boss Battle, “BATES Boss Battle (Final Mix)”** 
 +    * Hear these in Lood City Park and in the battle with Bates! 
 +    * These three tracks were composed by Cilantrowith additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Further AI revisions on Stier and other enemies+  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance
-  * Small improvements to Stier sex animation playback & SFX+  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions
-  * Revised dialogue for Ket in Sheo Islands Beach (multiple locations)+  * Fixed damage numbers to display proper values when stats are modified
-  * Daku lust attack now momentarily hitstuns Joe, as was originally intended+  * Sex rhythm meter now has a variable target (min of 15% and max of 75%)
-  * The first Goliath in Brask’s Jungle is now facing/attacking in the proper direction+  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD)
-  * Hide mouse cursor while playing the game. Mouse is not utilized in-game currently+  * Sex rhythm meter's button prompt will hide quickly
-  * Progress has been made on other reported bugs and crashes, but more work is to be done+  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move
-  * Updated credits and reordered people based on total patronage.+  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues:
 +    * Bates's attacks have little to no sound effects. What's there is a placeholder.
 +    * Some of Bates's attacks are incomplete, and some other moves are absent.
 +    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible.
 +    * Bates may sometimes move bizarrely or go off screen.
 +    * There are no Bates Game Over animations.
 +    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right).
 +  * The Lood City Park environment needs performance optimizations.
 +  * Joe's Crescent Moon cooldown is irregular.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
changelog.1602657098.txt.gz · Last modified: 2022/09/18 06:56 (external edit)