User Tools

Site Tools


changelog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
changelog [2020/10/13 23:22] – Oh So Hero! v0.14.700 francischangelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis
Line 1: Line 1:
-====== Oh So Hero! v0.14.800 ======+[[development|🐸 For the Development Roadmap, go here!]] 
 + 
 +**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** 
 + 
 +====== Oh So Hero! v0.20.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCsDan & Griff!** (includes new **sex animations**). +  * **New NPCDyabal!** 
-    * You can find them in the new **Bayou Cabin** area at the end of the Forbidden Bayou+    * Find this demon frog (auranura) in Dyabal’s Cabin! 
-  * **New lewd sounds** have been added to several of the newer sex animations. +  * **New Environment: Dyabal’s Cabin** 
-    * This includes RayStier, Treewish Forest sexy switch, etc+    * This is a small area added to the __far right side of the Forbidden Bayou__
-    * More SFX revisions will be done in the future to both new and old animations.+  * **New attack for Bates: Fire Pellets** 
 +    * This spawns patterns of flaming bullets. Bates starts using this in Phase 3and adds new patterns in Phases 4 and 5. 
 +  * **Mastered Soundtrack** 
 +    * The game’s music has been updated to the mastered soundtrack.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Treewish Forest sexy switches now pan the camera to the location of the activated platform. No more having to guess what a switch does! +  * Forbidden Bayou modifications: 
-  * Reduced music volume by 43% to mix better with the sound effects. +    * Liath now has a cauldron, an updated hut, and new dialogue
-    * NOTE: If you changed the music volume in the optionsyou may want to readjust it. +    The door to Smol Beach has been moved a bit more to the right
-  * Some UI menus have improved visuals and sound. More work will be done later+  * Updated Credits.
-  Progress has been made on other reported bugs and crashes, but more work is to be done+
-  * Updated credits and reordered people based on total patronage.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-====== Oh So Hero! v0.14.700 ======+===== Known issues: ===== 
 + 
 +  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +====== Oh So Hero! v0.20.100 Bug Fix Build ====== 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * NPC animations: 
 +    * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. 
 +    * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. 
 +  * Gameplay: 
 +    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). 
 +    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies. 
 +  * Graphics: 
 +    * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. 
 +    * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. 
 +    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. 
 +    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature. 
 +  * **Bates-related:** 
 +    * Bates's AI should not make him stop attacking Joe at any point. 
 +    * Bates's AI should not make him move bizarrely or go off screen. 
 +    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues. 
 +    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. 
 +    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). 
 +    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). 
 +    * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates. 
 +  * Cleaned and optimized various areas of game code that may also improve performance. 
 +  * And even more fixes that are too trivial to list! 
 + 
 +===== Known issues: ===== 
 + 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +====== Oh So Hero! v0.20.002 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPCRay, the Tanuki!** (includes **sex animation**) +  * **New BossBates!** 
-    * Find him in **Lood City** (still under construction). +    * __You can find and fight Bates in Lood City Park (see further below).__ 
-  * **Added final sex animation for Stier!** +    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swoonedbut has a defense debuff applied
-    * This is when Joe is grabbed at 100% lust. Stierthe Minotauris found in **Lood City**. +    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including bonus animation(We couldn't get it in the battle just yet, but you can see it in the Gallery.) 
-  * **New Gameplay Camera System!** +    * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them
-    * Makes the game really look and play like metroidvania+  * **New Environment: Lood City Park!** 
-    * Go through **Treewish Forest** and **Brask’s Jungle** to see it in action+    * __You can get here through a new door on the far right side of Lood City.__ 
-  * **New Items!** +    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added Life Spring Aura to fill your HP and SP! 
-    * Three new special items have been added. You can find them in **Treewish Forest** and **Brask’s Jungle**+  * **New Music: BATES Prelude to Battle, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)** 
-    * They are currently using placeholder sprites. We will be creating new 3D models for all items at later time. +    * Hear these in Lood City Park and in the battle with Bates
-  * Update to Joe’s Butt Stomp ability +    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
-    It will now interrupt movement by the water jets” (rainbow chevronsin Brask’s Jungle. There is a use for this! +
-  * **Partial redesign of Southeast Beach!** +
-    * Now includes a moving crane and a new platforming segment near Cas’s House. +
-  * **Linux Builds!** +
-    * The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least **4GB RAM** to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Add proper spawn facing direction to all doors/checkpoints +  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. 
-  * Hide loading progress bar when confirmation prompt is up +  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. 
-  * Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window +  * Fixed damage numbers to display proper values when stats are modified. 
-  * Attacks cannot damage defeated enemies (i.e. after lust defeat+  * Sex rhythm meter now has a variable target (min of 15% and max of 75%). 
-  * Enemies can no longer interact with springs +  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). 
-  * Enemies will stay on the platforms they are intended to stay on +  * Sex rhythm meter's button prompt will hide quickly. 
-  * Change Joe'bounding box collider to include his head; it now has the same Y-position and height as his hurtbox +  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. 
-  * Change sliding from 1/2 to 1/3 height +  * Joe'Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.
-  * Automap touchup, including new tiles +
-    * It is sometimes out of sync with rooms/cameraA rewrite is coming later. +
-  * Better title screen fade-in +
-  * NPC dialogue menu fixes+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues:
 +    * Bates's attacks have little to no sound effects. What's there is a placeholder.
 +    * Some of Bates's attacks are incomplete, and some other moves are absent.
 +    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible.
 +    * Bates may sometimes move bizarrely or go off screen.
 +    * There are no Bates Game Over animations.
 +    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right).
 +  * The Lood City Park environment needs performance optimizations.
 +  * Joe's Crescent Moon cooldown is irregular.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
changelog.1602656530.txt.gz · Last modified: 2022/09/18 06:55 (external edit)