changelog
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Table of Contents
Oh So Hero! v0.14.800
New features:
- New NPCs: Dan & Griff! (includes new sex animations).
- You can find them in the new Bayou Cabin area at the end of the Forbidden Bayou.
- New lewd sounds have been added to several of the newer sex animations.
- This includes Ray, Stier, Treewish Forest sexy switch, etc.
- More SFX revisions will be done in the future to both new and old animations.
Improvements & bug fixes:
- Treewish Forest sexy switches now pan the camera to the location of the activated platform. No more having to guess what a switch does!
- Reduced music volume by 43% to mix better with the sound effects.
- NOTE: If you changed the music volume in the options, you may want to readjust it.
- Some UI menus have improved visuals and sound. More work will be done later.
- Progress has been made on other reported bugs and crashes, but more work is to be done.
- Updated credits and reordered people based on total patronage.
- And even more fixes that are too trivial to list!
Oh So Hero! v0.14.700
New features:
- New NPC: Ray, the Tanuki! (includes sex animation)
- Find him in Lood City (still under construction).
- Added final sex animation for Stier!
- This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in Lood City.
- New Gameplay Camera System!
- Makes the game really look and play like a metroidvania!
- Go through Treewish Forest and Brask’s Jungle to see it in action!
- New Items!
- Three new special items have been added. You can find them in Treewish Forest and Brask’s Jungle.
- They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time.
- Update to Joe’s Butt Stomp ability
- It will now interrupt movement by the “water jets” (rainbow chevrons) in Brask’s Jungle. There is a use for this!
- Partial redesign of Southeast Beach!
- Now includes a moving crane and a new platforming segment near Cas’s House.
- Linux Builds!
- The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least 4GB RAM to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues.
Improvements & bug fixes:
- Add proper spawn facing direction to all doors/checkpoints
- Hide loading progress bar when confirmation prompt is up
- Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window
- Attacks cannot damage defeated enemies (i.e. after lust defeat)
- Enemies can no longer interact with springs
- Enemies will stay on the platforms they are intended to stay on
- Change Joe's bounding box collider to include his head; it now has the same Y-position and height as his hurtbox
- Change sliding from 1/2 to 1/3 height
- Automap touchup, including new tiles
- It is sometimes out of sync with rooms/camera. A rewrite is coming later.
- Better title screen fade-in
- NPC dialogue menu fixes
- And even more fixes that are too trivial to list!
changelog.1602656530.txt.gz · Last modified: 2022/09/18 06:55 (external edit)