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changelog

Oh So Hero! v0.14.800

New features:

  • New NPCs: Dan & Griff! (includes new sex animations).
    • You can find them in the new Bayou Cabin area at the end of the Forbidden Bayou.
  • New lewd sounds have been added to several of the newer sex animations.
    • This includes Ray, Stier, Treewish Forest sexy switch, etc.
    • More SFX revisions will be done in the future to both new and old animations.

Improvements & bug fixes:

  • Treewish Forest sexy switches now pan the camera to the location of the activated platform. No more having to guess what a switch does!
  • Reduced music volume by 43% to mix better with the sound effects.
    • NOTE: If you changed the music volume in the options, you may want to readjust it.
  • Some UI menus have improved visuals and sound. More work will be done later.
  • Progress has been made on other reported bugs and crashes, but more work is to be done.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.700

New features:

  • New NPC: Ray, the Tanuki! (includes sex animation)
    • Find him in Lood City (still under construction).
  • Added final sex animation for Stier!
    • This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in Lood City.
  • New Gameplay Camera System!
    • Makes the game really look and play like a metroidvania!
    • Go through Treewish Forest and Brask’s Jungle to see it in action!
  • New Items!
    • Three new special items have been added. You can find them in Treewish Forest and Brask’s Jungle.
    • They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time.
  • Update to Joe’s Butt Stomp ability
    • It will now interrupt movement by the “water jets” (rainbow chevrons) in Brask’s Jungle. There is a use for this!
  • Partial redesign of Southeast Beach!
    • Now includes a moving crane and a new platforming segment near Cas’s House.
  • Linux Builds!
    • The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least 4GB RAM to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues.

Improvements & bug fixes:

  • Add proper spawn facing direction to all doors/checkpoints
  • Hide loading progress bar when confirmation prompt is up
  • Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window
  • Attacks cannot damage defeated enemies (i.e. after lust defeat)
  • Enemies can no longer interact with springs
  • Enemies will stay on the platforms they are intended to stay on
  • Change Joe's bounding box collider to include his head; it now has the same Y-position and height as his hurtbox
  • Change sliding from 1/2 to 1/3 height
  • Automap touchup, including new tiles
    • It is sometimes out of sync with rooms/camera. A rewrite is coming later.
  • Better title screen fade-in
  • NPC dialogue menu fixes
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.600

New features:

  • 2 New Game Over Animations: Southeast Beach & Brask’s Jungle.

Gameplay changes:

  • Joe’s regular attack and combo will only work when Joe is on the ground. We will be adding proper aerial attacks later.
  • After an enemy’s KO status (yellow stars) expires, they’re considered “defeated”. But instead of flickering and disappearing, enemies will now remain on screen when defeated. Future development will have their sprites reflect means of defeat (i.e. soaked in cum).
  • Various stats such as HP, damage, LP, arousal, etc. have been adjusted on Joe and all enemies for better difficulty balance.
    • Example 1: Goliath lick attack takes longer to wind up and deals less LP arousal.
    • Example 2: Joe’s slide attack deals far less damage, but still breaks boxes.
  • A “Loading Screen Confirmation” option has been added to the Options screen. This controls whether you need to press Confirm after a new area has loaded. The default is “On”, which is good if you wanna watch the randomized loading animation. Turn it “Off” to return to the old-style loading (auto-confirm); good for speedrunners~
    • NOTE: First time loading the game will always require confirmation, just as it did before.

Improvements & bug fixes:

  • Further AI revisions on Stier and other enemies.
  • Small improvements to Stier sex animation playback & SFX.
  • Revised dialogue for Ket in Sheo Islands Beach (multiple locations).
  • Daku lust attack now momentarily hitstuns Joe, as was originally intended.
  • The first Goliath in Brask’s Jungle is now facing/attacking in the proper direction.
  • Hide mouse cursor while playing the game. Mouse is not utilized in-game currently.
  • Progress has been made on other reported bugs and crashes, but more work is to be done.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.500

New features:

  • 1 New Animation for Stier! 100% Lust animation initiated by player.
  • 3 New Game Over Animations: Sheo Islands Beach, Treewish Forest, & Forbidden Bayou.
  • 1 New Loading Screen Animation (random).
  • Proper Lust raising attacks for both Daku and Lono’e.

Oh So Hero! v0.14.400

New features:

  • New Enemy: Stier! Can be found in the Lood City test area at the end of Smol Beach.
  • New music from Tweaker in the new test area that will become Lood City.
  • On Windows, the game now comes in an installer setup exe instead of a zip file.

Improvements & bug fixes:

  • Improved AI for all enemies. This update focuses specifically on more natural movement and more accurate attack targeting. We will continue to revise AI during development to adjust the difficulty and make further advancements.
  • Fit camera to Goliath sex animations so it doesn’t get cut off by UI.
  • Randomize enemy sex animation when Joe is at 0 HP.
  • Enemies should no longer be able to miss attacks at low framerate.
  • Enemies should no longer be able to change facing direction during attacks/sex.
  • Swooned enemies that solo climax have a 15% chance to drop a Chillpill.
  • HUD improvements; Zenni panel now appears contextually, or in pause screen.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!
changelog.txt · Last modified: 2020/10/14 06:37 by francis